Ability to increase number of destructible meshes?
I was testing out a simple destructible mesh imported from the physX Lab and it works fine as you can see by the image below. I was using the guns from the FPS example game project to cause the damage.
I copied and pasted the box over and over and there was no issue until I got to around the 1000th instance. At that point, when I would test out the scene, rather than breaking into pieces like it should it would 'delete' the chunks that were supposed to break apart. Whatever chunk was taking damage would instantly disappear rather than fall/ simulate physics. I get the feeling I'm hitting some sort of 'cap'.
The game I'm working on will require a lot of destructible meshes in one map. I'm aware of the dangers of having too many objects simulating physics at once but that shouldn't be an issue in our game since not many will be able to be destroyed at once.
asked Jan 05 '15 at 09:36 PM in Using UE4
tune these variables:
In the Engine\Config\ConsoleVariables.ini.
answered Jan 05 '15 at 10:11 PM
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