Importing FBX - Textures won't work
I'm very new to UE4 and I might just lack the knowledge of how to correctly import FBX-files to UE4, but I'm importing the meshes just as the UE4 tutorials say but it never works. Not a single FBX or OBJ file has ever been imported with working textures. I've tried roughly 15 - 20 different models, all import fine and so does the textures but the previews are all white (and the FBX mesh icon and the texture/material icon all have a white asterisk on them).
I've literally scavenged the internet for anyone who might have a solution to this, and I've put in hours to try to fix this already - but my knowledge of UE4 is limited and I'd really appreciate any (!) help I could get fixing this.
Below you'll find a screenshot of how the materials and the mesh look in the Content Browser, and how the model look in the Viewfinder after being placed in the world. [Note: This happens to all FBX models I import, not just this one].
Thanks in advance!
asked Jan 05 '15 at 10:13 PM in Using UE4
I can see how you models look in you 3d program. But, if your model properly textured and in UE in import dialog "Import Material" and "Import Texture" is checked, and you get white material without texture, this means that material assigned in you 3d programm not supported FBX translator (f.e. mental ray material or vray material). Try to check materials in 3d program and fix it, if it does not conform to this guide:
answered Jan 06 '15 at 07:33 AM
I ran into this as well and thought I'd share my solution. Maybe it's the same for you, maybe not.
All settings were correct on my fbx export, and on my Unreal import, however every time I brought in a mesh, no matter how many different settings I tried would never bring in the textures files along with it. It also completely lost the scale of the UVS within Maya which I discovered after manually trying to add them back.
When looking in the hypershade, all of my files linked up correctly, they were all being pulled from /sourceimages/ in my project.
What fixed my problem, was changing the "/sourceimages/texturename.tga" to "sourceimages/texturename.tga" (removing the first /)
Before exporting everything, when I received the file from an artist, I went through and manually updated the location by typing it in (changing c:\user\whateverlocation\texturename.tga to \sourceimages\texturename.tga) and for some reason, even though they were correctly linked, and showing in Maya, they weren't registering as being there.
Hope this helps
Hi, I'm very new in UE4 too, and have same situation. Maybe, check your source texture type will help.
DDS can support with cubemap only.. In my case, source images art all dds, and didn't imported.
I have same problem. when i tries to put a texture on my FBX imported object it just shows an ugly color. Can someone help me??? Please give the help as soon as possible i have only 3 weeks to be done with my school project.
answered Sep 13 '16 at 10:23 PM
Hi, everyone! I think I found a solution:
When exporting the fbx, you get a file [modelname.fbx] and a separate folder [/modelname] containing its textures. I manually placed the fbx into its texture folder and then imported.
Voila! not sure why this isn't an automated process, but it works!
Hope it helps anyone.
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