Texture render target not updating when game paused?
I'm using a SceneCaptureComponent2D inside an actor blueprint to render a scene to a render target (a texture). But I am seeing that when the game is paused (GetWorld->IsPaused()==true), it doesn't update the render target.
How do I fix this, or work around it?
I've set the actor blueprint to update when paused (PrimaryActorTick.bTickEvenWhenPaused = true; in its constructor), and I've also set "AutoActivate" on the SceneCaptureComponent2D to true.
asked Jan 05 '15 at 10:16 PM in Rendering
The SceneCapture Component 2D or Cube does not directly run on tick, but you can make it run on tick and have it maintain updating through a Pause with this setup:
The one think you will want to do in the Components is make sure that your camera is set to NOT update every frame which will force the camera to update only when moved.
answered Jan 06 '15 at 08:49 PM
Lovecraft_K ♦♦ STAFF
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