UMG: Mouse cursor appear even if disabled
I'm trying to make a custom cursor and as such want to disable/hide the default (windows) cursor. The custom cursor is working fine, but the default cursor just won't go away and I have no idea why.
In my player controller I have ticked off "Show Mouse Cursor" and everything else:
In UMG, both the Buttons and the CanvasPanel have the cursor option set to "None":
Yet, as soon as I create my widget, the default cursor is displayed on top of my custom cursor.
It goes away if I click anywhere on screen, except when I click on a Button, then it reappears again. What am I missing here?
asked Jan 06 '15 at 02:16 AM in Blueprint Scripting
It probably wont change anything, but try to set the input mode to UI only, I had a similar problem and that is how I resolved it (and it should not change anything, but it did)
answered Jul 02 '15 at 01:39 PM
Thanks for pointing me in the right direction. I wanted to turn off the cursor completely (changing variables in Player Controller didn't help) and setting Cursor parameter to None solved it for me. But it looks like it need to be set like that for all elements of the widget. In your case I would check out if there are no more widgets active in the background which can have Cursor set to Default for example.
answered Nov 11 '15 at 08:01 PM
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