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SceneCapture2D Event Tick

Hayhoo (^-c^ )I, I am currently trying to create "some kind of Portal Effect thing" (well not exactly the same) and I now encounter a stupid problem. I tried to create an Event Tick in a SceneCapture2D Component since I have to trace in every direction starting at the SceneCapture2D. Now Unreal tells me "Blueprint Portal2SceneCapture2D_C has the ReceiveTick EventTick event, but it can never tick" So does anybody know a workaround for this?

OR

Does anybody know how i can use the camera of another object blueprint as the SceneCapture2D Camera? I would rather have this question solved since I wouldn't have to do the whole object placement script again ^-^

I hope somebody can help me with one of those questions :P Sincerely, Knikki

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asked Jan 06 '15 at 11:00 AM in Blueprint Scripting

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KniknokOne
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Ok I solved it, just replaced the Tick Event with a loop

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answered Jan 07 '15 at 11:32 AM

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KniknokOne
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