How do I get a reference to a skeletal mesh socket from a separate blueprint?
I can't seem to find the correct sequence of accessors or casts.
asked Jan 06 '15 at 04:02 PM in Blueprint Scripting
Asher S Einhorn
just an example. Maybe this helps. Let's say i got the other Blueprint Actor with an otherlap event.
I have created a custom SkeletalMesh Component on MyCharacter. So i get the "Other Actor" and cast it to MyCharacter. Now i get it's Mesh Component that i created and with that, i can call several Socket function where i only need to put in the name of the Socket i want to use.
As long as you have a reference to the Blueprint you want to access, it will be similar to this:
answered Jan 06 '15 at 04:08 PM
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