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Unreal Equivlent of Unity's 'Scene View' while playing?

When running your game in editor mode, in Unity, you can have 1 viewport which you play your game though, and a 2nd viewport where you can navigate through the scene in editor mode and move things around etc.

How can you achieve this in Unreal? If you add a 2nd viewport through Window->Viewports, you the editor view doesn't match up to what is happening in game (in fact, it doesn't change no matter what happens when playing through the other viewport).

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asked Jan 06 '15 at 04:47 PM in Everything Else

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avatar image Donut5 Nov 05 '17 at 04:04 AM

Is it okay to bump this if this never got an answer? I would also like to know the answer to this question.

avatar image plockhart Nov 05 '17 at 06:45 PM

Yes, I would love for someone to enlighten us. I use Unreal engine here and there and have just come to accept that it doesn't have this kind of feature.

The best you can do in editor is to CTRL+F1 to get your cursor back, then eject from your pawn and hover about that way.

avatar image Donut5 Nov 05 '17 at 10:30 PM

Yeah seriously, I want to know how fast my character is going as I play the game.

avatar image huulong Jan 18 '19 at 12:33 PM

Thx @plockhart, at least I have a workaround to check where my pawn is from a third-person view. F8 is the default shortcut to toggle eject/repossess pawn which is pretty convenient.

Obviously it doesn't fix @Donut5 's case where he must control the character at the same time. I guess you need to implement a custom Camera swap function and map it to a custom input, so you can switch to third-person / fixed view during play while preserving the normal inputs.

avatar image Brainversation May 20 '19 at 09:50 PM

Bumping in case there is an answer out there.

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