Unreal Equivlent of Unity's 'Scene View' while playing?

When running your game in editor mode, in Unity, you can have 1 viewport which you play your game though, and a 2nd viewport where you can navigate through the scene in editor mode and move things around etc.

How can you achieve this in Unreal? If you add a 2nd viewport through Window->Viewports, you the editor view doesn’t match up to what is happening in game (in fact, it doesn’t change no matter what happens when playing through the other viewport).

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Is it okay to bump this if this never got an answer? I would also like to know the answer to this question.

Yes, I would love for someone to enlighten us. I use Unreal engine here and there and have just come to accept that it doesn’t have this kind of feature.

The best you can do in editor is to CTRL+F1 to get your cursor back, then eject from your pawn and hover about that way.

Yeah seriously, I want to know how fast my character is going as I play the game.

Thx @plockhart, at least I have a workaround to check where my pawn is from a third-person view. F8 is the default shortcut to toggle eject/repossess pawn which is pretty convenient.

Obviously it doesn’t fix @Donut5 's case where he must control the character at the same time. I guess you need to implement a custom Camera swap function and map it to a custom input, so you can switch to third-person / fixed view during play while preserving the normal inputs.

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Bumping in case there is an answer out there.

As far as I’ve tested this its 1:1 with the question. F8 enables mode that behave like scene view in unity. Very nice.

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bro, you have really saved my life.

The scene view is really lacking, although F8 somewhat alleviates, it is impossible to control character and observe debugging information in the scene (that the camera wouldn’t catch) at the same time.

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