Change Physics Constraint Angular Rotation Offset at runtime
Is it possible to change the Physics Constraint Angular Rotation Offset in runtime using blueprint or C++? I'm trying to simulate a vehicle completely through physics and I need this for front wheel movement. I know I can use the vehicle movement or fake it through animation system but I'm sorta crazy to do it through physics. :p
So basically the answer is "no, you can't" because this property is set only at initialization.
answered Jul 16 '15 at 09:48 AM
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