What is the Unreal 4 best practices for a Main Menu where the outer edge and background decoration is fairly constant, and a center rectange changes to various menus? (e.g. Multiplayer, Graphics Options, etc.)
We currently have this working but it is clumsy to edit because all the center content is on top of each other.
Then in the blueprint we turn on and off the various center content.
So it works great, just clumsy to edit.