Menus with center core and Decoration

What is the Unreal 4 best practices for a Main Menu where the outer edge and background decoration is fairly constant, and a center rectange changes to various menus? (e.g. Multiplayer, Graphics Options, etc.)

We currently have this working but it is clumsy to edit because all the center content is on top of each other.
Then in the blueprint we turn on and off the various center content.
So it works great, just clumsy to edit.

I figured out a lot of this in blueprints:

  • You have the outter menu border and background be you main widget and the level. So for us this is MainMenuBP and MainMenu
  • Then the inner menu content that changes is each a blueprint.
  • The tricky thing is when they click Host in the MultiplayerBP inner menu content you have to lauch the game and close the parent menu. This is done like this: