Different Event Tick to ReceiveTick_Copy

Hi,

What is Different “Event Tick” to “ReceiveTick_Copy”. Becuase i tried to create another Event Tick and i use Copy and paste command and its showing “ReceiveTick_Copy”. I plan to create script with same “Event Tick” but different use (Camera and IK)

Please give me example code what i will do. Please check the attachment picture.

Thanks.

The Event Tick function should only be available once per Class/Objekt. So if you want to use multiple things with your Event Tick, you just use the “Sequence” like you did in your picture.

Some time ago, there was a question from someone who asked how to recreate the tick function. If you find it, you will see that several others told him, that it is not good to create a second one and not necessary!

EDIT: Here for example is a question about it. Please use the search function more (:

https://answers.unrealengine.com/questions/32265/is-it-possible-to-have-2-event-ticks.html

I get it why you need multiple Ticks.

I need them because i don’t want to call tick from the same space in event graph every time. Because after a while I start getting this sort of spaghetti thing going. And it is REALLY annoying.

This is probably very basic stuff and i’m just stupid, but since i have waisted two evenings solving this and have not found any posts casting light on the issue properly i.e. without saying “you don’t need to do that” i thought i’d leave it at least somewhere.

Ok.

The problem is that after you do copy-paste thing you need to manually connect your newborn copy to its mommy. Like this.