How do I package random files?
Now I have my code running on the iPhone I need to get data to it. The data is currently in the form of .json and .csv files.
How do I package these up with the data that is UEditor driven?
asked Jan 07 '15 at 07:18 AM in Packaging & Deployment
You can add additional directories to stage via your project settings. Go to "Project Settings", then "Packaging", and you'll find "Additional Non-Asset Directories to Package" and "Additional Non-Asset Directories to Copy" under the advanced section.
Which you use depends on whether your files are loaded via the Unreal File System (UFS), or whether they're loaded via a third-party IO API (including the STL).
answered Jan 07 '15 at 11:29 AM
Jamie Dale STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here