Networked Setting Variables

Hey everyone :slight_smile:
I’m currently trying to add a HUD to every player in multiplayer. This works fine and all players see their own stats on screen. However, I’ve added a little function to show a little effect whenever you finish interacting with an object. I do this by setting a variable (Player HUD) inside the player character and then using this variable to call the function whenever the player has accomplished a task.

This works fine in single player, but in multiplayer, the clients do not get their variables set properly.

Can someone explain what I’m doing wrong? (see picture)
Thank you so much!