Replication and TArray with static size.
Hey i have replicated dynamic arrays in the past with no problem. The only "issue" i found is that in order to have it replicate a array with structs. And you change a variable in that struct it will not neceserely replicate so workaround was a interger that always gets changed if some member is changed. (No item was added or removed just changed values.)
But now i am in need of a more static array but the integer dont seem to do the trick anymore. Am assuming this is becuse size is stile the same.
Is there any way to set the sensetivaty of array replication on certen members? I want this to replicate any changes how ever small.
Thanks for any advice. WCode
asked Jan 07 '15 at 12:53 PM in C++ Programming
Hey, i found what was my issue, maybe it is the same as you : "Clients should not add or remove elements on replicated arrays." https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Replication/Implementation/DynamicArrays/index.html
answered Jan 15 '15 at 10:15 AM
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