Is it possible to read/write constraint parameters from PhAT during runtime
I have a nice PhAT set up on the HeroTPP. Pure Ragdolling works very nice amd physics overall as well with sub-stepping and high iteration count.
Now I want to make a walking robot from this by setting PhAT constraint parameters (swing angle, contraints rotation etc) during runtime. Also a self-balancing ragdoll algorithm is what I am aiming at with this approach.
I did not find any Blueprint functions to get/set PhAT constraint parameters. Is this possible at all in blueprint/C++ in ue4? When I export the PhAT I can see the contraints and all parameters in any text editor. So the contraints exist as objects.
For example, to give you an idea, I want the PhAT asset in the content examples/Physical Animation to vary its right knee contraint rotation between +-20deg by some algorithm to produce a 'kicking motion'.
I am on version 4.6.1.
asked Jan 07 '15 at 02:09 PM in Using UE4
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