UE4 rollercoaster/ride/camera track

Hi, I am struggling to make a simple rollercoaster in UE 4 and it is very hard to find any template/scene/exemple on the net (the rollercoaster plugin doesn’t work on my version(s) of UE4)… So here I am…
(BTW I’m using UE 4.6.1… just in case…)

Here’s the deal : I would love to create a simple camera ride along a spline (the one we can create using the splinetool on a background… it’s looping smoothly). I just need to make it as simple as possible… You start pressing a key… it goes… it stops at the end (when it comes back at it’s start point) and asks you to press a key again to start etc…(pretty much the same thing you can see in all the rollercoaster demos available on the net).

What would be the best scenario in order to make that happen ?

Create a spline… fix the character to it and move/animate it ?
Animate a camera and make it the default viewer ?
Make the player start as a child of an animated object ?
…or none of that nonsense and something else ?

Final kill note : It has to work on Oculus… It doesn’t seem to be a big deal. I have one that works fine already on the preset scenes.

Sorry for the long noob post… The idea is simple but it is more than i can chew on my own right now !

Thx for the help ! I Hope it can aslo help other people…
++

Got the same problem, i need the player follow the spline used to make the rollercoaster. If you find a way pls post here thx

http://www.youtube.com/watch?v=4H-RyZhzztY&list=PLA03OHAaHgYoXRrC0JKg3A3gb7Ya-pddE&index=2

This link is explain to make rollercoaste by UDK.

http://www.youtube.com/watch?v=oaCQBWHy0ao&feature=youtu.be

This link is result of upper link.

‘class SplineActor’ is not exist in UE4.
So, If you want to make your rollercoaste in UE4,(not UDK)
You may solve your problem by ‘class USplineComponent’ or ‘class USplineMeshComponent’.

Thx ! I will check it as soon as possible (…now) !

Well I gave it a shot and… It’s once again beyond my scope. Don’t get me wrong I’m really trying but my current level is not allowing me to guess or adapt from one system to another… in other word from UDK to UE4.

If I could only find a proper tutorial in UE4 that is not using a plugin but is doing it from scratch… It would be awsome ! (especialy now that Oculus is implemented by default in UE I really hope it will follow soon)