I am trying to setup a multiplayer game where clients spawn as a first person pawn and I want them to be able to use vehicle pawns.
I followed this tutorial to setup my vehicle as a secondary pawn you can possess:
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/PossessPawns/Blueprints/index.html
So Single player wise, everything works well but when I try using it in a multiplayer session, I have some problems:
- If I use the vehicle as the listen server, everything is fine.
- If I use the vehicle as the client, it shakes but doesn`t move (as if it was moving but getting replicated back to what the server has since I’m guessing the server is the owner of the object?)
- Also if I try moving the vehicle as the client for 3 sec, the client gets disconnected.
So I am aware that this tutorial wasn’t made for a multiplayer game but if I wanted to make this work, how should I do it?