Editor crash after stop play

So after I stop playing, I get following error:

MachineId:2C835CE4428AA4F56A8A6D9D1A842DD3
EpicAccountId:536a31f37fcc4c37a3cc43f834c73602

No minidump found for this crash.

All I have in my scene, is a single blueprint that adds one instance to an instanced static mesh. It’s a fresh, blueprint project aswell.

Hey Brainshack,

Please and attach crash logs for your project after it crashes. You can find them here:

~YourProjectName\Saved\Logs\

It may also be helpful if you can upload project somewhere, like Dropbox, and get us a link so we can check it out. Thanks!

Hey ,

thanks for pointing that out:

Here is one of log:

I think i found problem. mobility of one of InstancedStaticMeshComponents was set to Movable.

error in log that made me check this was following:

Failed to destroy physics state

It seems to work now.

Thanks for guiding me towards right direction and maybe you can file a bug report so this can get fixed? Should be reproducable by making a BP, adding a ISM Component which uses default pillar mesh that comes with starter content, add an instance to it, PIE and stop again.

If you still want me to upload project, let me know.

Cheers,

Chris

problem appeard both in construction script and on begin play. weird thing is, that I am neither able to reproduce problem again, even if I switch back mobility to movable…

Thanks Chris, glad you got around it.

I am still not able to reproduce issue internally, however. Are you adding an Instance on Begin Play, or in Construction Script? If you can post a screenshot of graph setup, I can go from there. Thanks!

That’s okay. I’m going to mark this post as resolved for now. Let me know if this occurs again for you and we’ll reopen it and continue investigation. Thanks!