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Unknown problem in 'shader.cpp'

Hello, I have a problem since I tried to convert my UE4.4 Project into UE4.6. After converting the Project I compiled it in Visual Studio, but I get a runtime Error in the 'shader.cpp' on startup in row: 1070: 'FShader* ExistingShader = Type->FindShaderById(Shader->GetId());' The output says: '[2015.01.07-20.56.35:591][ 0]LogWindows: === Critical error: === Assertion failed: InResource && InResource->Target == Target [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\ShaderCore\Private\Shader.cpp] [Line: 928] ' So how do I solve this problem? I'm not quite sure if this could be resulted by my own codes.

I hope that some one can help me.

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asked Jan 07 '15 at 09:02 PM in C++ Programming

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avatar image Vormulac Feb 25 '15 at 05:51 AM

Just ran into this myself going from 4.7 preview 8 to 4.7 release.

avatar image ftl999 Feb 25 '15 at 10:01 PM

Try to refresh the code in the engine. At least it solved my problem under UE4.6 ...

avatar image Vormulac Feb 26 '15 at 05:44 AM

Did that this evening, not sure why but it worked.

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