All content is in the bad axis side
Why all maps, examples and content included the default arrows of the entities in the engine aim to +X and no to the front Y ? The front is defined by the default UVMap of the BSP and the Front view in the editor but all content in the examples and engine aim to other side why ?
This is crazy, please aim the maps to the true Front and the entities and examples content.
And the second problems is at import from blender the i got in the front the bad side.
This is intended and will not be changed. On the import options you can change the rotation of the asset as well.
You can also see our documentation here that specifically mentions that the editors forward facing axis is positive X
answered Jan 08 '15 at 03:13 PM
Tim Hobson ♦♦ STAFF
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