Why all maps, examples and content included the default arrows of the entities in the engine aim to +X and no to the front Y ?
The front is defined by the default UVMap of the BSP and the Front view in the editor but all content in the examples and engine aim to other side why ?
This is crazy, please aim the maps to the true Front and the entities and examples content.
And the second problems is at import from blender the i got in the front the bad side.
When character faces positive X axis, it’s turned sideways in Persona by default, after opening. That confused me and i’ve thought that characters should face Y axis (so they open with “front view” in Persona), until i saw this question. Imho Persona should show skeletal meshes in front view by default (so users will not need to rotate every time to see their characters better)