Packaging (Android (All)): BUILD FAILED AutomationTool was unable to run successfully

My Engine is UnrealEngine-4.6.0 source code and I use

android-ndk-r9d
apache-ant-1.9.4
SDK android-19

My system is win8.0

My Packaging game is sample Third person shooter

LogInit: Version: 4.6.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 30 2014 18:51:13
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:  
LogInit: Base directory: D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Binaries/Win64/
LogInit: Rocket: 0
LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
LogConsoleResponse:Warning:   Found in ini file 'D:/Yichael/Projects/Unreal4projects/MyProject/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
LogConsoleResponse:Warning:   Found in ini file 'D:/Yichael/Projects/Unreal4projects/MyProject/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: PC-15
LogInit: User: PC15
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.312788 MHz
LogMemory: Memory total: Physical=12.0GB (12GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 46.13 MB used, 46.13 MB peak
LogMemory: Process Virtual Memory: 22.00 MB used, 22.00 MB peak
LogMemory: Physical Memory: 5452.23 MB used, 12253.02 MB total
LogMemory: Virtual Memory: 271.38 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 7800 Series (Feature Level 11_0)
LogD3D11RHI: Adapter has 2026MB of dedicated video memory, 0MB of dedicated system memory, and 5870MB of shared system memory, 2 output[s]
LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation disabled: no driver support
LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.53s 40MB ../../../../../Projects/Unreal4projects/MyProject/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../Projects/Unreal4projects/MyProject/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../Projects/Unreal4projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage FPP_Fire_Montage does not match the length stored in the asset, please resave the montage asset.
BlueprintLog:Warning: Warning Blueprint Projectile has been migrated and requires re-saving to avoid import errors
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 27758 objects as part of root set at end of initial load.
LogUObjectAllocator: 6576760 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.03s 40MB ../../../../../Projects/Unreal4projects/MyProject/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: ET APIKey = UnrealEngine.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.6.0-0+UE4
LogAnalytics: SetUserId 83e4e234232fe2527b6efd274586b3d3
LogAnalytics: AnalyticsET::StartSession [UnrealEngine.Release]
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogAssetRegistry: FAssetRegistry took 0.0112 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../Projects/Unreal4projects/MyProject/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000A8DF11B420
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world Example_Map
Cmd: MAP CHECKDEP
MapCheck: New page: Example_Map - Jan 8, 2015, 5:44:50 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 158.399ms to complete.
LogFileHelpers: Loading map 'Example_Map' took 2.269
LogCollectionManager: Loaded 0 collections in 0.002889 seconds
LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game'
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogLoad: Full Startup: 30.00 seconds (BP compile: 0.21 seconds)
LogRenderer:Warning: Reallocating scene render targets to support 1136x448.
LogAssetRegistry: Asset discovery search completed in 9.1580 seconds
MainFrameActions: Packaging (Android (All)): Running AutomationTool...
MainFrameActions: Packaging (Android (All)): path="..\..\..\Engine\Plugins\Slate\SlateRemote\Binaries\Win64;..\..\..\Engine\Plugins\ScriptPlugin\Binaries\Win64;..\..\..\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundMod\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusRift\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CableComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\ShmMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64;..\..\..\Engine\Plugins\Media\WmfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64;..\..\..\Engine\Plugins\Media\AvfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SteamVR\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\Phya\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeView\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64;..\..\..\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64;..\..\..\Engine\Plugins\Editor\PluginsEditor\Binaries\Win64;..\..\..\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64;..\..\..\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64;..\..\..\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64;..\..\..\Engine\Plugins\2D\Paper2D\Binaries\Win64; C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;D:\Program Files (x86)\SVN\bin;C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;D:\Yichael\Programs\cocos2d-js\tools\cocos2d-console\bin;D:\Yichael\Programs\JDK\bin;D:\Yichael\Programs\Python3.4.0\;D:\Yichael\Programs\Python2.7.7;;D:\Yichael\Engine\UEAndroid\android-sdk-windows\platform-tools;D:\Yichael\Engine\UEAndroid\android-sdk-windows\build-tools;D:\Yichael\Engine\UEAndroid\android-sdk-windows\tools"
MainFrameActions: Packaging (Android (All)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Android (All)): Program.Main: Executed from AutomationToolLauncher (C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\27b6b23b\19616a33_542ad001\AutomationTool.exe)
MainFrameActions: Packaging (Android (All)): Program.Main: CWD=D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=D:/Yichael/Projects/Unreal4projects/MyProject/MyProject.uproject -cook -allmaps -CrashReporter -stage -archive -archivedirectory=D:/Yichael/Game/AndroidGame -package -Android -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -build -utf8output
MainFrameActions: Packaging (Android (All)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (All)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Yichael/Engine/UnrealEngine-4.6.0-release
MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Programs/AutomationTool/Saved/Logs)
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Programs\AutomationTool\Saved\Logs\BuildUBT.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Android (All)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Yichael/Engine/UnrealEngine-4.6.0-release
MainFrameActions: Packaging (Android (All)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LocalRoot=D:/Yichael/Engine/UnrealEngine-4.6.0-release
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LogFolder=D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: TimestampAsString=2015-01-08_09.47.36
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: UATExe=D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationTool.EXE
MainFrameActions: Packaging (Android (All)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Programs\AutomationTool\Saved\Rules)
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules-554730184.dll
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules-554730184.pdb
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules-554730184SourceFiles.txt
MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (All)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Android (All)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb
MainFrameActions: Packaging (Android (All)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Android (All)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Android (All)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Android (All)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Android (All)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Android (All)): ScriptCompiler.CompileModules: Building script modules
MainFrameActions: Packaging (Android (All)): ScriptCompiler.CompileModules: Building script module: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /proper
MainFrameActions: Packaging (Android (All)): ty:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 1.6881246s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Android (All)): ScriptCompiler.CompileModules: Building script module: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configu
MainFrameActions: Packaging (Android (All)): ration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 1.8052046s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Android (All)): ScriptCompiler.CompileModules: Building script module: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 1.517012s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Android (All)): ScriptCompiler.CompileModules: Building script module: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 1.6951311s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Android (All)): ScriptCompiler.CompileModules: Building script module: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configurati
MainFrameActions: Packaging (Android (All)): on=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 1.587059s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Android (All)): ScriptCompiler.CompileModules: Building script module: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=D
MainFrameActions: Packaging (Android (All)): evelopment /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 1.8232205s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Android (All)): ScriptCompiler.CompileModules: Building script module: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=D
MainFrameActions: Packaging (Android (All)): evelopment /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 1.7661779s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\e1ee6cce\334e0234_542ad001\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\717c918f\86cb8c34_542ad001\Win.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\717c918f\86cb8c34_542ad001\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\717c918f\86cb8c34_542ad001\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\f92d3560\e6b54634_542ad001\Android.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\f92d3560\e6b54634_542ad001\Android.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\6bac4a8e\7cf76b34_542ad001\HTML5.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\6bac4a8e\7cf76b34_542ad001\HTML5.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\9af48e1e\344d2134_542ad001\IOS.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\9af48e1e\344d2134_542ad001\IOS.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\e327283d\d9c47134_542ad001\Linux.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\e327283d\d9c47134_542ad001\Linux.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\43c2342f\e4c7d534_542ad001\Mac.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\43c2342f\e4c7d534_542ad001\Mac.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Android (All)): ProjectUtils.DetectTargetsForProject: Looking for targets for project D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Android (All)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in D:\Yichael\Projects\Unreal4projects\MyProject
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules-554730184.dll=False
MainFrameActions: Packaging (Android (All)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules-554730184.dll
MainFrameActions: Packaging (Android (All)): ProjectUtils.DetectProjectProperties: Loading ini files for D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Yichael\Game\AndroidGame
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Yichael\Projects\Unreal4projects\MyProject\Saved\StagedBuilds
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Yichael\Projects\Unreal4projects\MyProject\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Yichael\Projects\Unreal4projects\MyProject\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Yichael\Projects\Unreal4projects\MyProject\Binaries\Android\MyProject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Yichael\Projects\Unreal4projects\MyProject\Binaries\Android\MyProject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: OBBinAPK=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RawProjectPath=D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Rocket=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ShortProjectName=MyProject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Projects\Unreal4projects\MyProject\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in D:\Yichael\Projects\Unreal4projects\MyProject\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeReadAllLines: SafeReadAllLines D:\Yichael\Projects\Unreal4projects\MyProject\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
MainFrameActions: Packaging (Android (All)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* ForceMonolithic: 
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* ForceNonUnity: 
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* ForceDebugInfo: 
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* UseXGE: 
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:normal /target:Rebuild /property:Configuration=Developmen
MainFrameActions: Packaging (Android (All)): t /property:Platform=AnyCPU
MainFrameActions: Packaging (Android (All)): MSBuild: Microsoft (R) Build Engine version 4.0.30319.18408
MainFrameActions: Packaging (Android (All)): MSBuild: [Microsoft .NET Framework, version 4.0.30319.18449]
MainFrameActions: Packaging (Android (All)): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
MainFrameActions: Packaging (Android (All)): MSBuild: 
MainFrameActions: Packaging (Android (All)): MSBuild: Build started 1/8/2015 9:47:50 AM.
MainFrameActions: Packaging (Android (All)): MSBuild: Project "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" on node 1 (Rebuild target(s)).
MainFrameActions: Packaging (Android (All)): MSBuild: CoreClean:
MainFrameActions: Packaging (Android (All)): MSBuild:   Deleting file "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe.config".
MainFrameActions: Packaging (Android (All)): MSBuild:   Deleting file "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.pdb".
MainFrameActions: Packaging (Android (All)): MSBuild:   Deleting file "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache".
MainFrameActions: Packaging (Android (All)): MSBuild:   Deleting file "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe".
MainFrameActions: Packaging (Android (All)): MSBuild:   Deleting file "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb".
MainFrameActions: Packaging (Android (All)): MSBuild: GenerateTargetFrameworkMonikerAttribute:
MainFrameActions: Packaging (Android (All)): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
MainFrameActions: Packaging (Android (All)): MSBuild: CoreCompile:
MainFrameActions: Packaging (Android (All)): MSBuild:   C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva- /reference:D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotN
MainFrameActions: Packaging (Android (All)): ET\Ionic.Zip.Reduced.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\RPCUtility.exe /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Management.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Web.Extensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug:pdbonly /optimize+ /out:obj\Development\UnrealBuildTool.exe /target:exe /utf8output Mac\MacToolChain.cs Mac\UEBuildMac.cs Mac\MacProjectGenerator.cs Mac\UEDeployMac.cs Android\UEBuildAndroid.cs Android\UEDeployAndroid.cs Android\AndroidToolChain.cs Android\AndroidProjectGenerator.cs WinRT\UEBuildWinRT.cs WinRT\WinRTToolChain.cs WinRT\WinRTDeploy.cs WinRT\WinRTProjectGenerator.cs IOS\IOSProjectGenerator.cs IOS\IOSToolChain.cs IOS\UEBuildIOS.cs IOS\UEDeployIOS.cs HTML5\HTML5ProjectGenerator.cs HTML5\HTML5ToolChain.cs HTML5\UEBuildHTML5.cs HTML5\HTML5SDKInfo.cs Linux\LinuxProjectGenerator.cs Linux\LinuxToolChain.cs Linux\UEBuildLinux.cs ..\DotNETCommon\MetaData.cs Configuration\UEBuildClient.cs Configuration\UEBuildDeploy.cs Configuration\UEBuildBinary.cs Configuration\UEBuildEditor.cs Configuration\UEBuildGame.cs Configuration\UEBuildModule.cs Configuration\UEBuildPlatform.cs Configuration\UEBuildServer.cs fastJSON\Formatter.cs fastJSON\Getters.cs fastJSON\JSON.cs fastJSON\JsonParser.cs fastJSON\JsonSerializer.cs fastJSON\Reflection.cs fastJSON\SafeDictionary.cs Properties\AssemblyInfo.cs Configuration\UEBuildConfiguration.cs Configuration\UEBuildTarget.cs System\ActionGraph.cs System\ActionHistory.cs System\BuildException.cs Configuration\BuildConfiguration.cs System\BuildHostPlatform.cs System\FlatCPPIncludeDepencencyCache.cs System\Distcc.cs System\ModuleProcessingException.cs System\MakefileGenerator.cs System\SNDBS.cs System\VCSolutionOptions.cs System\DirectoryLookupCache.cs System\CPPEnvironment.cs System\CPPHeaders.cs System\DependencyCache.cs System\DynamicCompilation.cs System\ExternalExecution.cs System\FileItem.cs System\JunkDeleter.cs System\LinkEnvironment.cs System\LocalExecutor.cs System\Plugins.cs System\Project.cs System\ProjectFileGenerator.cs System\ResponseFile.cs System\RPCUtilHelper.cs System\RulesCompiler.cs System\SourceFileSearch.cs System\Telemetry.cs System\ThirdPartyHeaderFinder.cs System\UEPlatformProjectGenerator.cs System\Unity.cs System\UnrealBuildTool.cs System\UProjectInfo.cs System\Utils.cs System\VCProject.cs System\VCProjectFileGenerator.cs System\XcodeProject.cs System\XcodeProjectFileGenerator.cs ToolChain\RemoteToolChain.cs ToolChain\UEToolChain.cs System\XGE.cs Utilities\CopyrightVerify.cs Utilities\DictionaryExtensions.cs Utilities\GraphVisualization.cs Configuration\EngineConfiguration.cs Utilities\XmlConfigLoader.cs Windows\UEBuildWindows.cs Windows\VCEnvironment.cs Windows\VCToolChain.cs Windows\WindowsProjectGenerator.cs "C:\Users\PC15\AppData\Local\Temp\.NETFra
MainFrameActions: Packaging (Android (All)): mework,Version=v4.0.AssemblyAttributes.cs"
MainFrameActions: Packaging (Android (All)): MSBuild: _CopyAppConfigFile:
MainFrameActions: Packaging (Android (All)): MSBuild:   Copying file from "app.config" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe.config".
MainFrameActions: Packaging (Android (All)): MSBuild: CopyFilesToOutputDirectory:
MainFrameActions: Packaging (Android (All)): MSBuild:   Copying file from "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe".
MainFrameActions: Packaging (Android (All)): MSBuild:   UnrealBuildTool -> D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
MainFrameActions: Packaging (Android (All)): MSBuild:   Copying file from "obj\Development\UnrealBuildTool.pdb" to "..\..\..\Binaries\DotNET\UnrealBuildTool.pdb".
MainFrameActions: Packaging (Android (All)): MSBuild: Done Building Project "D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild target(s)).
MainFrameActions: Packaging (Android (All)): MSBuild: 
MainFrameActions: Packaging (Android (All)): MSBuild: Build succeeded.
MainFrameActions: Packaging (Android (All)): MSBuild:     0 Warning(s)
MainFrameActions: Packaging (Android (All)): MSBuild:     0 Error(s)
MainFrameActions: Packaging (Android (All)): MSBuild: 
MainFrameActions: Packaging (Android (All)): MSBuild: Time Elapsed 00:00:02.25
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 2.6507688s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Android Development -clean D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject  -nobuilduht
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 10.9583121s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Intermediate\Build\Manifest.xml
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Android Development -generatemanifest D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject  -noxge
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 2.5847244s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Intermediate\Build\Manifest.xml=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeCopyFile: SafeCopyFile D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Intermediate\Build\Manifest.xml D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
MainFrameActions: Packaging (Android (All)): UE4Build.PrepareManifest: Copied UBT manifest to D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Projects\Unreal4projects\MyProject\Binaries\Android\MyProject-armv7-es2.so
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Yichael\Projects\Unreal4projects\MyProject\Binaries\Android\MyProject.apk
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Android Development  D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject  -noxge
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Building UnrealHeaderTool...
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Target is up to date.
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Parsing headers for MyProject
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Reflection code generated for MyProject
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Compiling Native code with NDK API 'android-19'
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing 175 actions (4 in parallel)
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [2/175] clang++.exe RendererPrivate.h [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [3/175] clang++.exe MyProject.h [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [4/175] clang++.exe Module.ScriptPlugin.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [1/175] clang++.exe EnginePrivate.h [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [5/175] clang++.exe Module.Paper2D.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [6/175] clang++.exe Paper2D.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [7/175] clang++.exe ScriptPlugin.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [8/175] clang++.exe Module.CableComponent.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [9/175] clang++.exe Module.CustomMeshComponent.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [10/175] clang++.exe CableComponent.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [11/175] clang++.exe CustomMeshComponent.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [12/175] clang++.exe Module.AndroidDeviceProfileSelector.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [13/175] clang++.exe Module.ExampleDeviceProfileSelector.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [14/175] clang++.exe Module.CharacterAI.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [15/175] clang++.exe Module.SlateRemote.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [16/175] clang++.exe SlateRemote.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [17/175] clang++.exe Module.UdpMessaging.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [18/175] clang++.exe UdpMessaging.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [19/175] clang++.exe UELinkerFixupsName.h [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [20/175] clang++.exe AutoStartupModuleListGetter.h [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [21/175] clang++.exe Engine.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [22/175] clang++.exe Module.UMG.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [23/175] clang++.exe UMG.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [24/175] clang++.exe Module.Engine.6_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [25/175] clang++.exe Module.Engine.22_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [26/175] clang++.exe Module.Launch.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [27/175] clang++.exe Module.Engine.21_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [28/175] clang++.exe Module.OnlineSubsystemUtils.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [29/175] clang++.exe Module.Engine.13_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [30/175] clang++.exe Module.Engine.5_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [31/175] clang++.exe Module.Engine.17_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [32/175] clang++.exe Module.SlateRHIRenderer.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [33/175] clang++.exe Module.Engine.10_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [34/175] clang++.exe Module.GameLiveStreaming.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [35/175] clang++.exe Module.Engine.16_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [36/175] clang++.exe Module.MoviePlayer.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [37/175] clang++.exe Module.Engine.8_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [38/175] clang++.exe Module.Renderer.5_of_6.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [39/175] clang++.exe Module.StreamingPauseRendering.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [40/175] clang++.exe MoviePlayer.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [41/175] clang++.exe Module.Engine.2_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [42/175] clang++.exe Module.Engine.25_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [43/175] clang++.exe Module.MovieSceneCoreTypes.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [44/175] clang++.exe OnlineSubsystemUtils.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [45/175] clang++.exe Module.Renderer.4_of_6.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [46/175] clang++.exe Module.Engine.11_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [47/175] clang++.exe Module.Renderer.2_of_6.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [48/175] clang++.exe Module.Renderer.3_of_6.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [49/175] clang++.exe Module.Engine.20_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [50/175] clang++.exe Module.Engine.15_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [51/175] clang++.exe Module.Renderer.6_of_6.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [52/175] clang++.exe Module.Engine.3_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [53/175] clang++.exe Module.Renderer.1_of_6.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [54/175] clang++.exe Module.Engine.28_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [55/175] clang++.exe Module.OpenGLDrv.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [56/175] clang++.exe Module.Engine.7_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [57/175] clang++.exe MovieSceneCoreTypes.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [58/175] clang++.exe Module.Engine.29_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [59/175] clang++.exe Module.ProfilerService.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [60/175] clang++.exe Module.AutomationWorker.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [61/175] clang++.exe Module.MovieSceneCore.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [62/175] clang++.exe Module.MediaAssets.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [63/175] clang++.exe Module.Engine.1_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [64/175] clang++.exe MovieSceneCore.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [65/175] clang++.exe Module.Engine.9_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [66/175] clang++.exe MediaAssets.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [67/175] clang++.exe Module.AndroidAudio.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [68/175] clang++.exe GameLiveStreaming.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [69/175] clang++.exe Module.HeadMountedDisplay.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [70/175] clang++.exe Module.Engine.4_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [71/175] clang++.exe Module.Engine.19_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [72/175] clang++.exe Module.Engine.23_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [73/175] clang++.exe Module.Engine.24_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [74/175] clang++.exe Module.Engine.12_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [75/175] clang++.exe Module.Engine.27_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [76/175] clang++.exe Module.Engine.26_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [77/175] clang++.exe Module.Engine.18_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [78/175] clang++.exe Module.Engine.14_of_29.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [79/175] clang++.exe Module.AIModule.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [80/175] clang++.exe AIModule.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [81/175] clang++.exe MyProjectHUD.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [82/175] clang++.exe MyProject.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [83/175] clang++.exe MyProjectCharacter.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [84/175] clang++.exe MyProjectGameMode.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [85/175] clang++.exe MyProjectProjectile.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [86/175] clang++.exe MyProject.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [87/175] clang++.exe Module.Slate.2_of_4.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [88/175] clang++.exe Module.Slate.3_of_4.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [89/175] clang++.exe Module.Slate.1_of_4.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [90/175] clang++.exe Module.AppFramework.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [91/175] clang++.exe Module.Landscape.1_of_2.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [92/175] clang++.exe Module.Slate.4_of_4.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [93/175] clang++.exe Module.Landscape.2_of_2.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [94/175] clang++.exe Slate.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [95/175] clang++.exe Module.CrashTracker.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [96/175] clang++.exe Module.TaskGraph.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [97/175] clang++.exe Module.RealtimeProfiler.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [98/175] clang++.exe Module.WebBrowser.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [99/175] clang++.exe Module.EditorStyle.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [100/175] clang++.exe Module.SlateReflector.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [101/175] clang++.exe EditorStyle.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [102/175] clang++.exe Module.SlateCore.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [103/175] clang++.exe Landscape.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [104/175] clang++.exe SlateCore.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [105/175] clang++.exe Module.CoreUObject.1_of_4.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [106/175] clang++.exe Module.CoreUObject.3_of_4.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [107/175] clang++.exe Module.OnlineSubsystem.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [108/175] clang++.exe Module.SessionServices.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [109/175] clang++.exe Module.Core.2_of_5.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [110/175] clang++.exe Module.Core.1_of_5.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [111/175] clang++.exe Module.CoreUObject.2_of_4.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [112/175] clang++.exe Module.AssetRegistry.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [113/175] clang++.exe Module.Messaging.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [114/175] clang++.exe OnlineSubsystem.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [115/175] clang++.exe Module.Serialization.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [116/175] clang++.exe Module.EngineSettings.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [117/175] clang++.exe EngineSettings.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [118/175] clang++.exe Module.InputCore.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [119/175] clang++.exe InputCore.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [120/175] clang++.exe SessionMessages.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [121/175] clang++.exe Module.AutomationMessages.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [122/175] clang++.exe Module.EngineMessages.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [123/175] clang++.exe Module.SessionMessages.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [124/175] clang++.exe EngineMessages.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [125/175] clang++.exe AutomationMessages.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [126/175] clang++.exe Module.ProfilerMessages.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [127/175] clang++.exe Module.AndroidRuntimeSettings.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [128/175] clang++.exe ProfilerMessages.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [129/175] clang++.exe Module.ImageWrapper.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [130/175] clang++.exe Serialization.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [131/175] clang++.exe AndroidRuntimeSettings.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [132/175] clang++.exe Module.Core.3_of_5.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [133/175] clang++.exe Module.CoreUObject.4_of_4.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [134/175] clang++.exe Module.Core.4_of_5.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [135/175] clang++.exe CoreUObject.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [136/175] clang++.exe Module.ShaderCore.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [137/175] clang++.exe Module.Navmesh.1_of_2.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [138/175] clang++.exe Module.Sockets.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [139/175] clang++.exe Module.Navmesh.2_of_2.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [140/175] clang++.exe Module.Projects.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [141/175] clang++.exe Module.AnalyticsET.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [142/175] clang++.exe Module.Networking.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [143/175] clang++.exe Module.RenderCore.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [144/175] clang++.exe Module.HTTP.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [145/175] clang++.exe Module.RHI.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [146/175] clang++.exe Module.NetworkFile.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [147/175] clang++.exe Module.SynthBenchmark.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [148/175] clang++.exe Module.Core.5_of_5.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [149/175] clang++.exe Module.NullDrv.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [150/175] clang++.exe Module.StreamingFile.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [151/175] clang++.exe Module.Json.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [152/175] clang++.exe Module.PakFile.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [153/175] clang++.exe Module.Voice.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [154/175] clang++.exe Module.Media.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [155/175] clang++.exe Module.Analytics.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [156/175] clang++.exe Module.DatabaseSupport.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [157/175] clang++.exe Module.Advertising.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [158/175] clang++.exe Module.SandboxFile.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [159/175] clang++.exe Module.ImageCore.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [160/175] clang++.exe Module.CEF3Utils.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [161/175] clang++.exe Module.VectorVM.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [162/175] clang++.exe AutoStartupModuleListGetter.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [163/175] clang++.exe UELinkerFixups.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [164/175] arm-linux-androideabi-ar.exe MyProject-ScriptPlugin-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [165/175] clang++.exe cpu-features.c [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: D:\Yichael\Softs\AndroidEnviroment\android-ndk-r9d\toolchains\arm-linux-androideabi-4.8\prebuilt\windows-x86_64\bin\arm-linux-androideabi-ar.exe: creating D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Plugins/ScriptPlugin/Binaries/An
MainFrameActions: Packaging (Android (All)): droid/MyProject-ScriptPlugin-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [166/175] arm-linux-androideabi-ar.exe MyProject-CustomMeshComponent-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: D:\Yichael\Softs\AndroidEnviroment\android-ndk-r9d\toolchains\arm-linux-androideabi-4.8\prebuilt\windows-x86_64\bin\arm-linux-androideabi-ar.exe: creating D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Android/MyProject-CustomMeshComponent-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [167/175] arm-linux-androideabi-ar.exe MyProject-SlateRemote-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: D:\Yichael\Softs\AndroidEnviroment\android-ndk-r9d\toolchains\arm-linux-androideabi-4.8\prebuilt\windows-x86_64\bin\arm-linux-androideabi-ar.exe: creating D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Plugins/Slate/SlateRemote/Binaries/Android/MyProject-SlateRemote-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [168/175] arm-linux-androideabi-ar.exe MyProject-CableComponent-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [169/175] arm-linux-androideabi-ar.exe MyProject-Paper2D-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: D:\Yichael\Softs\AndroidEnviroment\android-ndk-r9d\toolchains\arm-linux-androideabi-4.8\prebuilt\windows-x86_64\bin\arm-linux-androideabi-ar.exe: creating D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Plugins/Runtime/CableComponent/B
MainFrameActions: Packaging (Android (All)): inaries/Android/MyProject-CableComponent-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [170/175] arm-linux-androideabi-ar.exe MyProject-UdpMessaging-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: D:\Yichael\Softs\AndroidEnviroment\android-ndk-r9d\toolchains\arm-linux-androideabi-4.8\prebuilt\windows-x86_64\bin\arm-linux-androideabi-ar.exe: creating D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Plugins/Messaging/UdpMessaging/Binaries/Android/MyProject-UdpMessaging-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: D:\Yichael\Softs\AndroidEnviroment\android-ndk-r9d\toolchains\arm-linux-androideabi-4.8\prebuilt\windows-x86_64\bin\arm-linux-androideabi-ar.exe: creating D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Plugins/2D/Paper2D/Binaries/Android/MyProject-Paper2D-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [171/175] arm-linux-androideabi-ar.exe MyProject-ExampleDeviceProfileSelector-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [172/175] clang++.exe android_native_app_glue.c [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: D:\Yichael\Softs\AndroidEnviroment\android-ndk-r9d\toolchains\arm-linux-androideabi-4.8\prebuilt\windows-x86_64\bin\arm-linux-androideabi-ar.exe: creating D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Android/MyProject-ExampleDeviceProfileSelector-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [173/175] arm-linux-androideabi-ar.exe MyProject-CharacterAI-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: D:\Yichael\Softs\AndroidEnviroment\android-ndk-r9d\toolchains\arm-linux-androideabi-4.8\prebuilt\windows-x86_64\bin\arm-linux-androideabi-ar.exe: creating D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Plugins/Experimental/CharacterAI/Binaries/Android/MyProject-CharacterAI-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [174/175] arm-linux-androideabi-ar.exe MyProject-AndroidDeviceProfileSelector-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: D:\Yichael\Softs\AndroidEnviroment\android-ndk-r9d\toolchains\arm-linux-androideabi-4.8\prebuilt\windows-x86_64\bin\arm-linux-androideabi-ar.exe: creating D:/Yichael/Engine/UnrealEngine-4.6.0-release/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Android/MyProject-AndroidDeviceProfileSelector-Static-armv7-es2.a
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [175/175] clang++.exe MyProject-armv7-es2.so
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Cumulative action seconds (4 processors): 0.00 building projects, 3208.32 compiling, 0.00 creating app bundles, 0.00 generating debug info, 25.79 linking, 0.00 other
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: UBT execution time: 890.50 seconds
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: 
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ====1/8/2015 10:02:57 AM====PREPARING TO MAKE APK=================================================================
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: UnrealBuildTool Exception: System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:    at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:    at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:    at UnrealBuildTool.Android.UEDeployAndroid.GetSdkApiLevel() in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\UnrealBuildTool\Android\UEDeployAndroid.cs:line 80
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:    at UnrealBuildTool.Android.UEDeployAndroid.GetAllBuildSettings(String BuildPath, Boolean bForDistribution, Boolean bMakeSeparateApks, Boolean bOBBinApk) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\UnrealBuildT
MainFrameActions: Packaging (Android (All)): ool\Android\UEDeployAndroid.cs:line 469
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:    at UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPacka
MainFrameActions: Packaging (Android (All)): ge) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\UnrealBuildTool\Android\UEDeployAndroid.cs:line 592
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:    at UnrealBuildTool.Android.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\UnrealBuildTool\Android\UEDeployAndroid.cs:line 886
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:    at UnrealBuildTool.UnrealBuildTool.Main(String[] Arguments) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:line 1126
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 890.8784546s to run UnrealBuildTool.exe, ExitCode=2
MainFrameActions: Packaging (Android (All)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Android Development  D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject  -noxge. See logfile for details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Android Development  D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.upro
MainFrameActions: Packaging (Android (All)): ject  -noxge. See logfile for details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Android (All)): Stacktrace:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:line 792
MainFrameActions: Packaging (Android (All)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\UBTUtils.cs:line 33
MainFrameActions: Packaging (Android (All)):    at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 321
MainFrameActions: Packaging (Android (All)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 1299
MainFrameActions: Packaging (Android (All)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114
MainFrameActions: Packaging (Android (All)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 256
MainFrameActions: Packaging (Android (All)):    at BuildCommand.Execute() in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
MainFrameActions: Packaging (Android (All)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 371
MainFrameActions: Packaging (Android (All)):    at AutomationTool.Automation.Process(String[] CommandLine) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 343
MainFrameActions: Packaging (Android (All)):    at AutomationTool.Program.MainProc(Object Param) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 167
MainFrameActions: Packaging (Android (All)):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 649
MainFrameActions: Packaging (Android (All)):    at AutomationTool.Program.Main() in d:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 114
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Command failed (Result:2): D:\Yichael\Engine\UnrealEngine-4.6.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Android Development  D:\Yichael\Projects\Unreal4projects\MyProject\MyProject.uproject  -noxge. See logfile for
MainFrameActions: Packaging (Android (All)):  details: 'UnrealBuildTool.txt' 
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=2
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): AutomationToolLauncher exiting with ExitCode=2
MainFrameActions: Packaging (Android (All)): copying UAT log files...
MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (All)): BUILD FAILED
LogRenderer:Warning: Reallocating scene render targets to support 1136x616.
LogRenderer:Warning: Reallocating scene render targets to support 1192x616.

you have to use this instruction and you have to give me your result.
i still have problem with run ‘development’ ‘android’ through Visual Studio

I fixed it it’s about sdk. you need download the sdk api19 from sdkmanage
than it will work. but still crash in my mobile phone.

Unreal4 is worse cross platform than unity3d do