When I’m deploying to the iOS device the ipa file is built fine, but there is a problem with sending it to a device. Very often I’m receiving an error message:
LogPlayLevel:Display: IPhonePackager: IPP ERROR: Failed to create deployment server process (File specified cannot be found.)
LogPlayLevel:Display: IPhonePackager: IPP ERROR: Error while executing command: System.Runtime.Remoting.RemotingException: Failed to connect to an IPC Port: File specified cannot be found.
Usually it can be fixed by changing USB port, but on some computers it doesn’t work.
Are there any clues what to do to fix/workaround this problem?
I’ll try and help you get through this. Can we confirm that the IOS binaries arent still running in the background when this occurs? and that both of these binaries exist.
I looked for UE4/Engine/Binaries/DotNET/IOS/DeploymentServer.exe and didn’t find it. Actually it didn’t build when I built UE4.sln. I built it manualy now and also Mobile Device Interface. After this manipulations my app finally launched from Editor! Thank you, but…
… it fails to launch (deploy step) from time to time. Anyway thank you a lot. With this I can live now =)
.Burns pointed out that the UE4/Engine/Binaries/DotNET/IOS/DeploymentServer.exe is needed for deploy and the error shows usually when this file is missing.
Funny thing that it was missing somehow at first place, but this is good place to look. Thanks