I think question is self explanatory
FPaths
provides access to a variety of directories, with FPaths::GameDir()
being the game root (FPaths::GameContentDir
for the game content).
FPlatformProcess
provides access to OS directories, however we don’t seem to have something that will guarantee the “Documents” folder. We do have FPaths::UserDir()
, which is the root of the user folder, or FPlatformProcess::UserSettingsDir()
which is the platform specific place to store user-specific settings.
Oh, thanks, this is more than enough!
I think you meant FPlatformProcess::UserDir()
rather than FPaths::UserDir()
(which doesn’t exist).