i can run it at 80fps in windowed mode, pressing the shortcuts f1 f2 f3 to see differents mode (wireframe, unlit, lit) works fine too
but when i go to fullscreen, the fps drop to 2 fps !!! so i try to press f1 f2 f3 key and i see that f1 and f2 key work fine and run at 80fps in fullscreen, and only the f3 key (lit mode) fall to 2 fps in fullscreen
the lit mode work fine in window mode (80fps), any idea why the fullscreen lit mode goes so wrong ?
I have a few questions for you to help narrow down the issue. Are you testing the framerate in a standalone game, packaged game, or via PIE? Can you let me know how you are getting to fullscreen mode (the console command you are using)? Can you also let me know in Windowed mode and Fullscreen mode what the screen resolutions are set to?
Just a few more questions as I am having a hard time reproducing the issue and want to make sure I get my variables down: Are your setting any resolutions in the Project Settings before PIE or Standalone? and What version of the Editor are you using? Are you getting this behavior in all projects or one in particular?
hmm i have more information about this, the problem appear even in window mode now
i add many mesh (a cylinder with 12 face) on my world, when i add only 3 cylinder in my world at random location (my main camera may not see them if they are placed too far) the game run fine
but when i add 1500 cylinder for example at random location, then the game is terribly slow (drop to 2 fps)
but when i press f1 or f2 mode for wireframe/unlit the game run good (60 fps)
there is something bad in my project with the lit producing this fps drop :>
could this due to the fact that i started my project for mobile device then changed it to desktop ?
If possible could you upload the offending project to dropbox or if small enough here so I can test it directly, I am having a problem reproducing the behavior you are experiencing.