iOS in-app purchases not working when deploying from windows
Engine version is 4.6.1
There seems to be an issue with making in-app purchases via Blueprint on iOS. At least when deploying from Windows. I have not tested it when deploying from a Mac.
I have used the 'Make in-app purchase' node in Blueprint with a correct product identifier and a development provisioning profile. It always executes the failure pin, in the device log it shows the following error message:
UInAppPurchaseCallbackProxy::Trigger - In-App Purchases are not supported by Online Subsystem
It seems like IAP have not been enabled in your engine config file.
if you add the following to your projects DefaultEngine.ini
This will enable IAP for the IOS subsystems.
answered Jan 08 '15 at 02:24 PM
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