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iOS in-app purchases not working when deploying from windows

Engine version is 4.6.1

There seems to be an issue with making in-app purchases via Blueprint on iOS. At least when deploying from Windows. I have not tested it when deploying from a Mac.

I have used the 'Make in-app purchase' node in Blueprint with a correct product identifier and a development provisioning profile. It always executes the failure pin, in the device log it shows the following error message:

UInAppPurchaseCallbackProxy::Trigger - In-App Purchases are not supported by Online Subsystem

Product Version: Not Selected
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asked Jan 08 '15 at 01:42 PM in Bug Reports

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HEGI
106 7 13 15

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Hi HEGI,

It seems like IAP have not been enabled in your engine config file.

if you add the following to your projects DefaultEngine.ini

 [OnlineSubsystemIOS.Store]
 bSupportsInAppPurchasing=True

This will enable IAP for the IOS subsystems.

/Terence

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answered Jan 08 '15 at 02:24 PM

avatar image HEGI Jan 08 '15 at 03:25 PM

Thanks! It works now. :) That setting was well hidden.

avatar image Terence.Burns Jan 08 '15 at 04:03 PM

Very, Ill expose it in a future release. :-)

avatar image Mr. Moyo Dec 10 '15 at 07:40 PM

Hey Terence,

Where exactly do I find the "projects DefaultEngine.ini"? Is it in the project settings of my game? Or would I find it in the Unreal Engine file folders on my PC?

Thanks

avatar image Terence.Burns Dec 11 '15 at 02:30 PM

Hey Mr Moyo, you should have really opened a new question, but I'll answer here anyway.

The DefaultEngine.ini file I mentioned lives inside [YourGameFolder]/Config

/Terence

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