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Variable not showing

Hello, I started working with UMG today. When i started building Widget blueprint i was unable to access variables in mycharacter blueprint even though they were not private. Wasted alot of time. And finally when I made the variable editable i could access it in Widget blueprint. Is this some kind of bug? or was just made like this?

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asked Jan 08 '15 at 06:51 PM in Bug Reports

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Suhaib Rehman
110 5 7 15

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Hi Suhaib Rehman,

This is expected behavior. The private checkbox in the details pane allows child blueprints to alter variables that they inherit. The editable icon (yellow eye) allows them to be used and altered by other blueprints that are not a part of the blueprint actors children.

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answered Jan 08 '15 at 09:56 PM

avatar image Suhaib Rehman Jan 09 '15 at 05:53 AM

In UMG Inventory tutorial which is I think on earlier version, this was not the case. Without making it editable it was used in widget blueprint.

avatar image Ben Halliday STAFF Jan 09 '15 at 08:12 PM

Hi Suhaib,

This was changed in 4.6, so it won't match up with older videos. In 4.6, if you want to access a BP's variable from another BP, it must be marked 'Editable'.

After much internal discussion among the devs, this has reverted to the previous behavior (not requiring variables to be marked as Editable to access them in other BPs) in 4.7.

Hope that helps!

avatar image Suhaib Rehman Jan 09 '15 at 08:21 PM

Yea that is what i wanted know. Well its just that there is "private" checkbox too which makes the variable private and since editable is used so we can make changes to variable values without opening blueprint, it was quite confusing. But its good to know in 4.7 it will be reverted. Thanks

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