Multiplayer Glitch in First Person Shooter Game?

My apologies if this has already been reported or resolved, I just cannot find any information anywhere.

In the First Person game type when you create a project, there appears to be a problem with testing multiplayer. In the Third Person Template, I can simply just hit the play tab and select number of players as 2, and it works without a problem.

However, if I try the exact same thing in the First Person template, neither player can see each other. Is there an issue with the template? Or is it the First Person character that just cannot be seen? If so how would I go about fixing this?

Thanks for your time.

Hi JamesPhoenix,

This is because the first person template has meshes set to only be visible by the owner of the controller. This is standard practice for first person games. To be able to see another player’s mesh, you will have to either a. override the functions that only allow the owning player to see the static mesh (in which the other party would only be able to see the static mesh arms floating in air), or you will have to use a second mesh that overlays the first and show that only to players who are not the owner of the mesh (this is the standard most use and the one I would recommend). To do this, you will have to check to see if the player is the owner of the mesh, if yes, hide the third person mesh and show the first person. If the player does NOT own the mesh, they should see the third person mesh and the first person mesh should be hidden from view.

Apologies for how late this reply is, but thanks a million. I knew it was something simple that I was missing I just couldn’t quite figure out what.