Add your own vehicle to the Advanced Vehicle Template
I have some problems with getting my car mesh to run in the advanced vehicle template.
What I did, was the following to get it easily running with the normal vehicle template:
Add FBX Mesh, create new skeletal, go into the phyiscs asset, remove all bounds around the mesh, add new body.
Than I just replaced the mesh in the vehicle blueprint, and it all worked.
Now when I try to do this with the advanced template, the car doesnt move at all, or in some combo, drives by itself in a certain location.
I just wonder what I am doing wrong here, perhaps the Vehicle Art Setup is not made for the Advanced Vehicle Template? https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/VehcileContentCreation/index.html
As you suspected, that Vehicle Art Setup is not intended for the advanced vehicle, which has a more complex skeletal structure.
To make an asset for the AVT, the easiest way is to study the original FBX, which you can download from the doc page here: https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/DoubleWishboneVehicle/index.html#overview
Hope that helps.
answered Jan 09 '15 at 05:58 AM
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