UE4 crashes when placing anothe new model, even saving

Hi,

It had been fine until I moved some contents from one folder to another, moved total three folders and then deleted those empty folders. I kinda remember it said “reference something…” in a dialog window before hitting the delete button, but didn’t think it was important. When I tried opening the level next time I got some errors of those model and they weren’t in the level so I moved those folders back to the original spot and the level opens fine now. However, I can’t drag drop another new model this time and it keeps crashing. I can’t even save the level. Is there any solution for this?

This is a log file,

Log file open, 01/09/15 18:52:15
LogInit:Display: Running engine for game: theater
LogInit: Version: 4.5.1-2336687+++depot+UE4-Releases+4.5
LogInit: API Version: 2326478
LogInit: Compiled (64-bit): Oct 21 2014 22:32:40
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.5
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.5/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.01.09-09.52.15:885][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2015.01.09-09.52.15:925][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.01.09-09.52.15:954][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.01.09-09.52.15:964][ 0]LogInit: Object subsystem initialized
[2015.01.09-09.52.15:967][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.01.09-09.52.15:967][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.01.09-09.52.15:967][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)’
[2015.01.09-09.52.15:967][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.01.09-09.52.15:968][ 0]LogInit: Selected Device Profile: [Windows]
[2015.01.09-09.52.15:968][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.01.09-09.52.15:978][ 0]LogInit: Computer: ASROCK
[2015.01.09-09.52.15:978][ 0]LogInit: User: sailor
[2015.01.09-09.52.15:979][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.01.09-09.52.15:979][ 0]LogInit: High frequency timer resolution =3.320380 MHz
[2015.01.09-09.52.15:979][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
[2015.01.09-09.52.15:979][ 0]LogMemory: Platform Memory Stats for Windows
[2015.01.09-09.52.15:979][ 0]LogMemory: Process Physical Memory: 64.77 MB used, 64.77 MB peak
[2015.01.09-09.52.15:979][ 0]LogMemory: Process Virtual Memory: 40.46 MB used, 40.46 MB peak
[2015.01.09-09.52.15:979][ 0]LogMemory: Physical Memory: 6072.13 MB used, 16269.09 MB total
[2015.01.09-09.52.15:979][ 0]LogMemory: Virtual Memory: 273.71 MB used, 8388608.00 MB total
[2015.01.09-09.52.16:008][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA Quadro FX 5600 (Feature Level 10_0)
[2015.01.09-09.52.16:008][ 0]LogD3D11RHI: Adapter has 1498MB of dedicated video memory, 0MB of dedicated system memory, and 3583MB of shared system memory, 1 output[s]
[2015.01.09-09.52.16:008][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.01.09-09.52.16:013][ 0]LogRHI: Texture pool is 1048 MB (70% of 1498 MB)
[2015.01.09-09.52.16:022][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2015.01.09-09.52.16:064][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.01.09-09.52.16:191][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.01.09-09.52.20:556][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.09-09.52.20:950][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.09-09.52.20:997][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.01.09-09.52.21:030][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 36MB C:/Users/sailor/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
[2015.01.09-09.52.21:030][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/sailor/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc
[2015.01.09-09.52.21:030][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/sailor/Desktop/ue4_project/vizit/theater/theater/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.01.09-09.52.21:030][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.01.09-09.52.21:090][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
[2015.01.09-09.52.21:102][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/sailor/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.01.09-09.52.21:310][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.01.09-09.52.21:310][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.01.09-09.52.21:488][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.01.09-09.52.21:491][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.01.09-09.52.21:643][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.01.09-09.52.23:081][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.01.09-09.52.23:264][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Binaries/Win64. Error: 0
[2015.01.09-09.52.23:391][ 0]SourceControl: Info Source control is disabled
[2015.01.09-09.52.23:391][ 0]SourceControl: Info Source control is disabled
[2015.01.09-09.52.23:397][ 0]SourceControl: Info Source control is disabled
[2015.01.09-09.52.23:530][ 0]LogObj: 22915 objects as part of root set at end of initial load.
[2015.01.09-09.52.23:530][ 0]LogUObjectAllocator: 4803536 out of 0 bytes used by permanent object pool.
[2015.01.09-09.52.23:582][ 0]LogEngine: Initializing Engine…
[2015.01.09-09.52.23:690][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2015.01.09-09.52.23:787][ 0]LogInit: FAudioDevice initialized.
[2015.01.09-09.52.23:806][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.01.09-09.52.23:825][ 0]LogDerivedDataCache: Saved boot cache 0.02s 36MB C:/Users/sailor/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
[2015.01.09-09.52.23:828][ 0]LogInit: Texture streaming: Enabled
[2015.01.09-09.52.23:870][ 0]LogInit: Transaction tracking system initialized
[2015.01.09-09.52.23:959][ 0]BlueprintLog: New page: Editor Load
[2015.01.09-09.52.23:987][ 0]LogAssetRegistry: FAssetRegistry took 0.0096 seconds to start up
[2015.01.09-09.52.23:989][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.01.09-09.52.24:414][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.09-09.52.24:710][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.09-09.52.24:942][ 0]LogConsoleResponse:Display:
[2015.01.09-09.52.25:128][ 0]SourceControl: Info Source control is disabled
[2015.01.09-09.52.25:129][ 0]Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1
[2015.01.09-09.52.25:129][ 0]LightingResults: New page: Lighting Build
[2015.01.09-09.52.25:138][ 0]MapCheck: New page: Map Check
[2015.01.09-09.52.25:138][ 0]LightingResults: New page: Lighting Build
[2015.01.09-09.52.25:150][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000117745E0
[2015.01.09-09.52.25:326][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.01.09-09.52.25:326][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2015.01.09-09.52.25:326][ 0]Cmd: MAP CHECKDEP
[2015.01.09-09.52.25:326][ 0]MapCheck: New page: Untitled_1 - Jan 10, 2015, 3:52:25 AM
[2015.01.09-09.52.25:419][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 93.2ms to complete.
[2015.01.09-09.52.25:419][ 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.291
[2015.01.09-09.52.25:519][ 0]LogCollectionManager: Loaded 0 collections in 0.001280 seconds
[2015.01.09-09.52.25:627][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.01.09-09.52.25:634][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2015.01.09-09.52.25:659][ 0]LogLoad: Full Startup: 12.07 seconds (BP compile: 0.05 seconds)
[2015.01.09-09.52.26:006][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/chair_tripp_trapp’
[2015.01.09-09.52.26:358][ 2]LogRenderer:Warning: Reallocating scene render targets to support 960x1048.
[2015.01.09-09.52.27:003][ 3]LogAssetRegistry: Asset discovery search completed in 3.0262 seconds
[2015.01.09-09.52.47:637][198]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Content/level/theater1.umap” TEMPLATE=0 SHOWPROGRESS=1
[2015.01.09-09.52.47:637][198]LightingResults: New page: Lighting Build
[2015.01.09-09.52.47:667][198]LoadErrors: New page: Loading map: theater1.umap
[2015.01.09-09.52.47:667][198]MapCheck: New page: Map Check
[2015.01.09-09.52.47:667][198]LightingResults: New page: Lighting Build
[2015.01.09-09.52.47:695][198]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000010D268E0
[2015.01.09-09.52.48:897][198]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.01.09-09.52.48:898][198]LogAIModule: Creating AISystem for world theater1
[2015.01.09-09.52.48:925][198]Cmd: MAP CHECKDEP
[2015.01.09-09.52.48:925][198]MapCheck: New page: theater1 - Jan 10, 2015, 3:52:48 AM
[2015.01.09-09.52.49:096][198]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 171.414ms to complete.
[2015.01.09-09.52.49:096][198]LogFileHelpers: Loading map ‘theater1’ took 1.461
[2015.01.09-10.01.00:303][313]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘None’
[2015.01.09-10.01.00:304][313]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/chair_tripp_trapp’
[2015.01.09-10.01.10:239][503]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘None’
[2015.01.09-10.01.10:240][503]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/chair_tripp_trapp’
[2015.01.09-10.01.19:196][676]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘None’
[2015.01.09-10.01.19:196][676]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/chair_tripp_trapp’
[2015.01.09-10.01.25:977][805]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘None’
[2015.01.09-10.01.25:978][805]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/chair_tripp_trapp’
[2015.01.09-10.01.54:618][352]LogSavePackage: Save=188.245926ms
[2015.01.09-10.01.54:618][352]LogSavePackage: Moving ‘…/…/…/…/…/…/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Saved/desk2_stokke_tripp_trappAEC7CB674E6DD08DB4C885A8F8B7652E.tmp’ to ‘…/…/…/…/…/…/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Content/fbx/furniture/chair_tripp_trapp/desk2_stokke_tripp_trapp.uasset’
[2015.01.09-10.02.25:034][165]LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
[2015.01.09-10.02.30:633][165]LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
[2015.01.09-10.02.31:231][165]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.01.09-10.02.31:235][165]LogCrashTracker:

[2015.01.09-10.02.31:650][165]LogCrashTracker:

[2015.01.09-10.02.31:650][165]LogWindows: === Critical error: ===
Assertion failed: FCompression::UncompressMemory( Flags, Dest, Chunk.UncompressedSize, CompressedBuffer, Chunk.CompressedSize, (Padding > 0) ? true : false ) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp] [Line: 392]

KERNELBASE.dll!UnknownFunction (0x000007fefd27940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fed03e71c4) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fed02798c8) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fed025e892) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fed030afa1) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee0054bec) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee003a46b) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee000f8e3) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee00947b5) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee009456b) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee00bf54b) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee00beade) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecc0c37d2) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecc0c2ae8) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecc0c1f90) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecc0c12da) + 0 bytes [UnknownFile:0]
UE4Editor-LevelEditor.dll!UnknownFunction (0x000007fec3c97aea) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fecd4eba86) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fecd5d7b17) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fecd5dc848) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fecd5bc1ef) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fecd66173a) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fecd68dfa5) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fecd528b4c) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fecd518b26) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fed0343e99) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fed03362ab) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fed0345019) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fed0333542) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x0000000077219bd1) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00000000772198da) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fed03e2ed6) + 0 bytes [UnknownFile:0]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013f77a752) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor.exe!GuardedMain() (0x000000013f76f9df) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x000000013f76fa4a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain() (0x000000013f77bf19) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x000000013f77cdc9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000770f59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007732c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007732c541) + 0 bytes [UnknownFile:0]

[2015.01.09-10.02.31:818][165]LogExit: Executing StaticShutdownAfterError
[2015.01.09-10.02.31:830][165]LogWindows: FPlatformMisc::RequestExit(1)
[2015.01.09-10.02.31:830][165]Log file closed, 01/09/15 19:02:31

Hey Sailors,

It looks like this one slipped through the cracks. Sorry for the long wait for a reply.

Are you still experiencing this crash? Have you tried the previews of 4.7 and if so, are you getting the same crash with that?