4.6.1 - Another crash, bug or something wrong with project?

I’ve renamed one of my folders, clicked to fix up redirectors (someone advised to do it from time to time) - it detected one asset to delete, but it was ‘referenced’, so i canceled the window - and after that UE crashed. I just want to know if this is a ‘regular’ UE4 fault, or something is wrong with my (almost freshly created) project or asset. Seems like UE is VERY unstable when changing folder name/moving assets to another folders. Also, it often prevents from deleting an asset, because ‘it’s referenced’ - when it’s clearly NOT… So i must restart editor to be able to delete some asset. I really hope that 4.7 will bring some stability improvements, and further versions will give us more freedom from this ‘everything referenced’ hell :slight_smile:

MachineId:A7C3F0D1475F6BF6DA8AE980C167C7D3
EpicAccountId:

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: BlueprintActionDatabaseImpl::IsObjectValidForDatabase(AssetObject) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp] [Line: 1131] 

KERNELBASE + 37901 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_BlueprintGraph + 609033 bytes
UE4Editor_BlueprintGraph + 665469 bytes
UE4Editor_UnrealEd + 1807806 bytes
UE4Editor_UnrealEd + 1799927 bytes
UE4Editor_UnrealEd + 6686342 bytes
UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Edit: After restarting editor, i was able to delete this redirector (not referenced anymore) with no crash.

Hi Slavq,

Thank you for the report. I haven’t been able to reproduce the crash in-house but I will be looking for other users that have the same issue. If you find a definite way to reproduce the crash, please post back here to let me know and we can continue troubleshooting.

I’m sorry you had this issue. Redirectors are at the core of the engine but our developers are looking into ways to improve the redirecting process.

Cheers,

TJ