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How to set specific rotation value for Rinterp/Lerp Roatation?

Hi all, I'm trying to rotate the camera 90 degrees when I press a button in the menu for my game, but the camera always rotates more than 90 degrees, and I'm not sure how to clamp it to not rotate over the right value. I've attached a screenshot: alt text

Any help would be appreciated, MAK777

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asked Jan 09 '15 at 11:04 AM in Blueprint Scripting

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MAK777
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Maybe clamping the yaw could help, something along these lines:

alt text

(Use the Split Struct Pin option on the output rotation from RInterpTo by right-clicking the pin)

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answered Jan 09 '15 at 11:34 AM

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Xenome
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