How to set specific rotation value for Rinterp/Lerp Roatation?

Hi all,
I’m trying to rotate the camera 90 degrees when I press a button in the menu for my game, but the camera always rotates more than 90 degrees, and I’m not sure how to clamp it to not rotate over the right value.
I’ve attached a screenshot:

Any help would be appreciated,
MAK777

Maybe clamping the yaw could help, something along these lines:

(Use the Split Struct Pin option on the output rotation from RInterpTo by right-clicking the pin)