SimpleMoveTo and Networking
seems like SimpleMoveToLocation does not properly support replication; Or at least, the Navigationsystem is not correctly loaded on the clients.
Just create a new TopDown Template Project (Blueprint OR C++) and set Clients to > 1. Movement only works on the Listen server.
As i am using navigation for the player itself, i cant work around this using some sort of Add Movement Input or similar, but actually need the navigation system.
asked Jan 09 '15 at 02:00 PM in Bug Reports
Thanks for the report! I was able to reproduce this behavior internally, and entered UE-7365 for the developers to look into. I'll let you know when I see an update on the issue. Thanks!
answered Jan 09 '15 at 08:06 PM
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