Point light for skeletal mesh

Point light, with the option “Ray Traced Distance Field Shadows”, do not cast a shadow for the skeletal mesh. Movable light.
In this case, the light from the sun with “Ray Traced Distance Field Shadows” gives shadow (simple, but at least some sort).
Tell me, please, what can be the problem exists?

Hi Norealium,

I’m linking in your Forums post here: Point light for skeletal mesh - Rendering - Epic Developer Community Forums

The answer for anyone else interested:

Point and Spot lights do not currently support skeletal mesh shadow casting when used with Ray Traced Distance Field Soft Shadows. This is just a missing feature at the moment and will be added in a future release.

Thank you!

Tim