Reflection Captures Override SSR
So, I built lighting with some reflection captures, and after I built it, SSR was completely overridden by the captures. I want to setup my scene to use SSR when available, and blend captured reflections in everywhere else, and I thought that was the default setup. Can someone tell me if I am just doing something wrong?
As you can see in the screenshot, the reflections used on the wood are from multiple captures (I tested by turning off SSR in the post-process volume, and it made no difference).
PC Specs: Win 7 Home Premium 64bit
Core i5 2400 CPU
8GB DDR3 RAM
GTX 760 Overclocked GPU 2GB
Hey fragfest2012 -
I am going to suggest to possible fixes for you. The first is using Windows Explorer go to your Project Directory and delete the sub folders Intermediate and Saved then reopen your project in the editor (this will take some time as the engine will be rebuilding and compiling shaders and additional information). I am suggest this primarily because that is how I opened your project and the SSR was fully functional when I opened the project the first time.
Next, assuming that this does not work. Check your Engine Scalabilty settings to ensure that they are set to EPIC and check under Show >> LIghting Features >> Screen Space Reflections is set to true (Checked).
answered Jan 26 '15 at 08:26 PM
Lovecraft_K ♦♦ STAFF
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