Problem with meshes in Unreal from Modo

Hello, I’m still very new to developing games and models so i know this is a mistake I’m probably making.
Any models i export from modo as FBX will not render correctly in unreal. The shadows are very ugly and wrong. I made this simple mesh and took pictures. Im also getting a weird stretching in the models which makes any materials look horrible as well. Iv been reading the unreal manual on the fbx pipeline but it has not helped.

Please help me figure out what I’m doing wrong. Thank you.

How it should look:

26159-screen+shot+2015-01-09+at+1.13.16+pm.jpg

How it looks in Unreal:

With a material:

And my import settings, iv tried changing a lot of these and got the same result.

My modo FBX export settings:

26175-screen+shot+2015-01-09+at+1.57.24+pm.jpg

  1. make sure that you uv map your model
  2. make sure that your mesh has a proper lightmap (when you use static lights): ://

Thank you! this fixed my lighting issue. I had no idea i had to make a uv for light maps. But this didn’t fix the material and stretching problem, tho I’m guessing this is a problem with my UV texture map that modo auto generated right??

Yep, there you will have to create a proper uv map → e.g in blender you do it like that:

Awesome, thank you so much for your help!