Hello, I’m still very new to developing games and models so i know this is a mistake I’m probably making.
Any models i export from modo as FBX will not render correctly in unreal. The shadows are very ugly and wrong. I made this simple mesh and took pictures. Im also getting a weird stretching in the models which makes any materials look horrible as well. Iv been reading the unreal manual on the fbx pipeline but it has not helped.
Please help me figure out what I’m doing wrong. Thank you.
How it should look:
How it looks in Unreal:
With a material:
And my import settings, iv tried changing a lot of these and got the same result.
My modo FBX export settings: