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TextRenderComponentで日本語表示が崩れる

BlueprintのコンポーネントモードでTextRenderComponentを追加し、Textに日本語を設定するとプレビュー側の文字が崩れます。図1

フォント自体はFont Editorのプレビューで正しく表示できている事を確認しています。図2

Editorのプロパティにローカライズ文字列を設定してはいけないのでしょうか?

なお、作成したフォントはMS UIゴシックの12ポイントです。

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asked Mar 11 '14 at 02:03 AM in Japanese

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ue4-archive ♦♦ STAFF
49.9k 3665 1991 9113

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:03 AM

English translation:

"In Blueprint component mode, when I add a TextRenderComponent and set the Text field to Japanese text, in the preview window the characters are distorted.

I've confirmed that the characters in the font itself are displayed correctly

I should be able to set the property fields in the editor to localized strings, right?

The font asset was created from MS UI Gothic 12pt."

オサワ様、再びご不便を掛けてしまして、すみません。

この機能を作った時に、英語しか試さなかった可能性があると思います。作ったエンジニアに相談して、ご連絡を差し上げます。

日本語に関する不具合のご指摘が大いに役立ちます!ありがとうございます!

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オサワ様、確認しました。確かに、バグです。バグデータベースに「UE4: RENDERING: ROCKET: Japanese fonts in TextRenderComponents don't display correctly」というバグを登録しました。

English Translation: Entered a bug titled "UE4: RENDERING: ROCKET: Japanese fonts in TextRenderComponents don't display correctly".

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answered Mar 11 '14 at 02:03 AM

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ue4-archive ♦♦ STAFF
49.9k 3665 1991 9113

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