PSA_Velocity displays differently GPU/CPU
For particles rendered with PSA_Velocity On CPU the size scales to some degree with speed (say pick a speed ~0.1 vice ~10) With GPU particles the visual size is constant with actual velocity
I assume this is not intended? Shouldn't both appear to be the same?
If I had to guess I would say there is a missing normalization of some vector in CPU rendering path
Hey loon8 -
Thank you for the settings that help me quickly replicate the issue, I have entered the issue with our engineers and will keep you informed as we continue investigating a solution.
answered Jan 15 '15 at 08:39 PM
Lovecraft_K ♦♦ STAFF
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