How to change skeletal mesh in code?
I want to be able to dynamically change a skeletal mesh to another skeletal mesh during gameplay. Essentially I have a weapon (skeletal mesh) and a socket which serves as the attach point for the weapon's scope (skeletal mesh). There are many different scopes, so if the player decides to change the scope type, how can I replace the current one with a new one?
How can I change a skeletal mesh in code?
asked Jan 10 '15 at 05:43 AM in C++ Programming
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