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How to change skeletal mesh in code?

I want to be able to dynamically change a skeletal mesh to another skeletal mesh during gameplay. Essentially I have a weapon (skeletal mesh) and a socket which serves as the attach point for the weapon's scope (skeletal mesh). There are many different scopes, so if the player decides to change the scope type, how can I replace the current one with a new one?

How can I change a skeletal mesh in code?

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asked Jan 10 '15 at 05:43 AM in C++ Programming

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Giovannini
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With Mesh is SkeletalMeshComponent of your weapon or scope, you can call this

 Mesh->SetSkeletalMesh(NewSkeletalMesh);
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answered Jan 10 '15 at 06:25 AM

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Duncan Dam
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avatar image Giovannini Jan 16 '15 at 03:05 AM

Simple answer. Thanks!

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