[Request] Inherit variables input for Spawn Actor from Class

Essentially I’d really appreciate it if there were a node that allowed me to spawn an actor from class AND set all of that actor’s variables to be the value of another actor of the same class.

So as an example, let’s say I have a guy who is of the class MyCharacter, and by default he has 100 health and 30 bullets, but after some time he has 80 health and 15 bullets. I’d like if I could spawn another MyCharacter, use a reference to my first MyCharacter as an input on the spawn actor from class node, and have the second one spawn with 80 health and 15 bullets.

I know I could manually set each variable to be the value of the instigator, but in my particular project I have a ton of stats and am adding more as my game gets more complex. This sort of thing would be useful for any game that has decoys or clones etc. If there’s already a way to do this that I don’t realize, let me know!

Thanks!