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I would like to have a render command that can access the ViewRect and the ViewMatrices of the FSceneView (Views[0] in the Render function), how would I go about accessing that information in an ENQUEUE_UNIQUE_RENDER_COMMAND, or ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER, etc?

I need to do some special rendering but I need the viewport dimensions and the view and projection matrices in order to do it.


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asked Jan 10 '15 at 05:35 PM in C++ Programming

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