Loop animation problem
So I have animated a character that walks and i just placed it on a map and if i click play than it starts walking. But when the animation ends than the character disappears and appears on his starting position where he was placed. how can I just let it walk and if the animation ends that the character walks again from the ending position? so just keep walking?
asked Jan 10 '15 at 07:33 PM in Blueprint Scripting
DF Creation Studios
You need to design your animation to stay in place. From what you described, it is likely as simple as going to each frame where you have the root moving and set it to the origin. Once this is done, your loop won't displace your character, allowing you to determine movement speed and trajectory however you like and get a nice, clean visual result.
answered Jan 10 '15 at 08:50 PM
Old thread but I thought I would offer some input, because it sounds like he used a Mixamo character. I found that you can re-target anims to existing Mixamo skeletons in the Mixamo Animation pack and you get the old root bone which stops the looping.
answered Aug 03 '17 at 11:21 PM
I think is solved with
in the animation in the options find the Root Motion Force Root Lock
answered Nov 03 '18 at 12:45 PM
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