Replicating Physics on Static Mesh
I am having difficulty trying to get my static meshes to replicate over the network. An example a player loots a can, drops a can and then bumps into the can. Well the can is in the same location to both players until the can is bumped by one player. To one player the can might be behind him and to the other it might be kicked across the screen. I have make the can replicate and replicate movement but no luck, any ideas?
asked Jan 10 '15 at 08:01 PM in Using UE4
El Death Taco
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