I normally use a Draw Debug Sphere and then replace it with Sphere Overlap Actors,
but this time I need a cone, I can use Draw Debug Cone but I can’t find the Overlap one.
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Same here.
I ended up with a spherer overlap actor, and then I used a dot product test to keep only acotrs in a specified angle. Can you use the same method, and if so, do you need precision ?
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can you please share the math that you used to get the angle? thanks in advance
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Dot Product
of Actor Forward
& Unit Direction
from your actor to its target. You can get aCosD
in you want degrees.
Consider starting a new thread, this one is 7 years old. Don’t hesitate to explain what it’s for.
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