Build and Cooking Failed 4.6.1

I’m trying to get my game to run outside of the editor, but every time I go to package the project the build fails, one of the things listed in the output log was that it failed while cooking. So I tried cooking separately and that fails as well. I’ve been able to successfully cook other projects so its obviously something at issue with the project.

I’m not a programmer, and I’m pretty new to all this, so please keep that in mind.

Here’s the beginning of the cook:

Log file open, 01/10/15 16:21:40
LogInit:Display: Running engine for game: Need
LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
LogInit: API Version: 2369412
LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogInit: Command line: "E:\Unreal Projects\Need 4.6 - 2\Need.uproject" -run=Cook -MapIniSection=AllMaps  -I18NPreset=  -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\Bryce\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.6\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity 
LogInit: Base directory: C:/Program Files/Epic Games/4.6/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.01.10-21.21.40:114][  0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.01.10-21.21.40:165][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.01.10-21.21.40:188][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.01.10-21.21.40:205][  0]LogInit: Object subsystem initialized
[2015.01.10-21.21.40:209][  0]LogInit: Selected Device Profile: [Windows]
[2015.01.10-21.21.40:209][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.01.10-21.21.40:215][  0]LogInit: Computer: AUDEMEDON
[2015.01.10-21.21.40:215][  0]LogInit: User: Bryce
[2015.01.10-21.21.40:215][  0]LogInit: CPU Page size=4096, Cores=4
[2015.01.10-21.21.40:215][  0]LogInit: High frequency timer resolution =3.132167 MHz
[2015.01.10-21.21.40:215][  0]LogMemory: Memory total: Physical=12.0GB (12GB approx) Virtual=8192.0GB
[2015.01.10-21.21.40:216][  0]LogMemory: Platform Memory Stats for Windows
[2015.01.10-21.21.40:216][  0]LogMemory: Process Physical Memory: 50.29 MB used, 50.29 MB peak
[2015.01.10-21.21.40:216][  0]LogMemory: Process Virtual Memory: 26.17 MB used, 26.17 MB peak
[2015.01.10-21.21.40:216][  0]LogMemory: Physical Memory: 4863.90 MB used, 12279.12 MB total
[2015.01.10-21.21.40:216][  0]LogMemory: Virtual Memory: 264.02 MB used, 8388608.00 MB total
[2015.01.10-21.21.40:319][  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.01.10-21.21.48:531][  0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
[2015.01.10-21.21.49:087][  0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
[2015.01.10-21.21.49:154][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.01.10-21.21.49:227][  0]LogDerivedDataCache: Loaded boot cache 0.07s 45MB C:/Users/Bryce/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2015.01.10-21.21.49:228][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Bryce/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
[2015.01.10-21.21.49:228][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file E:/Unreal Projects/Need 4.6 - 2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.01.10-21.21.49:228][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.01.10-21.21.49:323][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
[2015.01.10-21.21.49:334][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Bryce/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.01.10-21.21.49:525][  0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
[2015.01.10-21.21.49:623][  0]LogMeshUtilities: No automatic mesh reduction module available
[2015.01.10-21.21.49:623][  0]LogMeshUtilities: No automatic mesh merging module available
[2015.01.10-21.21.49:947][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.01.10-21.21.50:010][  0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
[2015.01.10-21.21.50:432][  0]SourceControl: Info Source control is disabled
[2015.01.10-21.21.50:432][  0]SourceControl: Info Source control is disabled
[2015.01.10-21.21.50:441][  0]SourceControl: Info Source control is disabled
[2015.01.10-21.21.50:480][  0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for E:/Unreal Projects/Need 4.6 - 2/Binaries/Win64. Error: 0
[2015.01.10-21.21.50:612][  0]LogObj: 23102 objects as part of root set at end of initial load.
[2015.01.10-21.21.50:612][  0]LogUObjectAllocator: 4822536 out of 0 bytes used by permanent object pool.
[2015.01.10-21.21.50:613][  0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
[2015.01.10-21.21.50:613][  0]LogInit: Initializing Editor Engine...
[2015.01.10-21.21.50:613][  0]LogEngine: Initializing Engine...
[2015.01.10-21.21.50:673][  0]LogAIModule: Creating AISystem for world NewWorld
[2015.01.10-21.21.50:709][  0]LogDerivedDataCache: Saved boot cache 0.03s 45MB C:/Users/Bryce/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2015.01.10-21.21.50:718][  0]LogInit: Texture streaming: Disabled
[2015.01.10-21.21.50:732][  0]LogInit: Initializing Editor Engine Completed
[2015.01.10-21.21.50:765][  0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
[2015.01.10-21.21.50:776][  0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
[2015.01.10-21.21.50:776][  0]LogCookCommandlet:Display: Populating asset registry.
[2015.01.10-21.21.51:513][  0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 4 other paths to find 2093 assets in 0.7362 seconds
[2015.01.10-21.21.51:515][  0]LogCookCommandlet:Display: Done populating registry. It took  0.74s.

Here’s the end of the cook text file where things go wrong:

[2015.01.10-21.22.53:731][  0]LogCookCommandlet:Display: Loading E:/Unreal Projects/Need 4.6 - 2/Content/AnimStarterPack/Character/R_Jog.uasset
[2015.01.10-21.22.53:758][  0]LogLinker:Warning: The file 'E:/Unreal Projects/Need 4.6 - 2/Content/AnimStarterPack/Jog_Rt_Rifle.uasset' contains unrecognizable data, check that it is of the expected type.
[2015.01.10-21.22.53:759][  0]LogLinker:Warning: The file 'E:/Unreal Projects/Need 4.6 - 2/Content/AnimStarterPack/Jog_Rt_Rifle.uasset' contains unrecognizable data, check that it is of the expected type.
[2015.01.10-21.22.53:761][  0]LogLinker:Warning: The file 'E:/Unreal Projects/Need 4.6 - 2/Content/AnimStarterPack/Jog_Rt_Rifle.uasset' contains unrecognizable data, check that it is of the expected type.
[2015.01.10-21.22.53:761][  0]LogLinker:Warning: The file 'E:/Unreal Projects/Need 4.6 - 2/Content/AnimStarterPack/Jog_Rt_Rifle.uasset' contains unrecognizable data, check that it is of the expected type.
[2015.01.10-21.22.54:065][  0]LogWindows: === Critical error: ===
Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff

UE4Editor-Core.dll!UnknownFunction (0x000007feead005f3) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007feeaa03852) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007feeaa64985) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedea34cab) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fedea5c9f8) + 0 bytes [UnknownFile:0]
UE4Editor-Cmd.exe!UnknownFunction (0x000000013f9a8c04) + 0 bytes [UnknownFile:0]
UE4Editor-Cmd.exe!UnknownFunction (0x000000013f9a07ac) + 0 bytes [UnknownFile:0]
UE4Editor-Cmd.exe!UnknownFunction (0x000000013f9a090a) + 0 bytes [UnknownFile:0]
UE4Editor-Cmd.exe!UnknownFunction (0x000000013f9ae3d9) + 0 bytes [UnknownFile:0]
UE4Editor-Cmd.exe!UnknownFunction (0x000000013f9aeec1) + 0 bytes [UnknownFile:0]
kernel32.dll!UnknownFunction (0x00000000776b59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000778ec541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000778ec541) + 0 bytes [UnknownFile:0]


[2015.01.10-21.22.54:065][  0]LogExit: Executing StaticShutdownAfterError
[2015.01.10-21.22.54:073][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.01.10-21.22.54:073][  0]Log file closed, 01/10/15 16:22:54

you might want to try and turn off your anti-virus and make sure your project folder is not read-only
hope this helps