How do you go about making a mass multiplayer?
Out of the box, UE4 seems like a good local multiplayer solution but when one talks about mass multiplayer 400+ players then users seem to say that there are problems involved. Now, even with the (i think 64 player limit) what is a rundown procedure for setting up multiplayer features, Accounts, Individual Inventory and Settings, last Positions for evey player, Achievemtns, And Mobs that appear same for every player.
asked Jan 11 '15 at 03:46 AM in Using UE4
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