Translation Editor and Source Control

Hi, I’m blocking by an error in Translation Editor. Everything OK in the translation Editor and when I try to save the Game.po file, this error is returned:

Info Localization Export Log: 
[2015.01.11-11.14.01:679][  0]LogInternationalizationExportCommandlet:Error: No source path specified.

[...]

[2015.01.11-11.14.01:680][  0]LogInit:Display: With 1 error(s), 2 warning(s)
[2015.01.11-11.14.01:680][  0]LogInit:Display: 

Execution of commandlet took:  0.00 seconds

Can you help me, please?

All the errors:

Info Localization Export Log: 
[2015.01.16-13.49.11:157][  0]LogTargetPlatformManager:Display: Building Assets For Windows
Info Localization Export Log: 
[2015.01.16-13.49.11:575][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.16-13.49.11:624][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.01.16-13.49.11:661][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Shinje/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
Info Localization Export Log: 
[2015.01.16-13.49.11:722][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
[2015.01.16-13.49.11:863][  0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
Info Localization Export Log: 
[2015.01.16-13.49.12:128][  0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
Info Localization Export Log: 
[2015.01.16-13.49.12:487][  0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/Shinje/AppData/Local/UnrealEngine/4.6/Binaries/Win64. Error: 0
[2015.01.16-13.49.12:699][  0]LogInternationalizationExportCommandlet:Error: No source path specified.
[2015.01.16-13.49.12:700][  0]LogInit:Display: 
[2015.01.16-13.49.12:700][  0]LogInit:Display: Warning/Error Summary
[2015.01.16-13.49.12:700][  0]LogInit:Display: ---------------------
[2015.01.16-13.49.12:700][  0]LogInit:Display: LogInternationalizationExportCommandlet:Error: No source path specified.
[2015.01.16-13.49.12:700][  0]LogInit:Display: LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
[2015.01.16-13.49.12:700][  0]LogInit:Display: LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
[2015.01.16-13.49.12:701][  0]LogInit:Display: LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/Shinje/AppData/Local/UnrealEngine/4.6/Binaries/Win64. Error: 0
[2015.01.16-13.49.12:701][  0]LogInit:Display: 
[2015.01.16-13.49.12:701][  0]LogInit:Display: Commandlet->Main return this error code: -1
[2015.01.16-13.49.12:701][  0]LogInit:Display: With 1 error(s), 3 warning(s)
[2015.01.16-13.49.12:701][  0]LogInit:Display: 

Execution of commandlet took:  0.00 seconds
Error Failed to export localization!

Question updated

Hi Shinje,

Thank you for taking the time to report this issue and we appreciate your patience while awaiting a response. In order to assist you in an effective manner, we would like to see if you are still having a problem being blocked by an error in Translation Editor in engine version 4.9.2…

If so, please provide some simple steps, screenshots, or any other relevant pieces of information to help us reproduce the issue on our end and we will investigate the problem.

Thank you for your feedback and cooperation,

.