Hi, I’m blocking by an error in Translation Editor. Everything OK in the translation Editor and when I try to save the Game.po file, this error is returned:
Info Localization Export Log:
[2015.01.11-11.14.01:679][ 0]LogInternationalizationExportCommandlet:Error: No source path specified.
[...]
[2015.01.11-11.14.01:680][ 0]LogInit:Display: With 1 error(s), 2 warning(s)
[2015.01.11-11.14.01:680][ 0]LogInit:Display:
Execution of commandlet took: 0.00 seconds
Can you help me, please?
All the errors:
Info Localization Export Log:
[2015.01.16-13.49.11:157][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
Info Localization Export Log:
[2015.01.16-13.49.11:575][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.16-13.49.11:624][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.01.16-13.49.11:661][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Shinje/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
Info Localization Export Log:
[2015.01.16-13.49.11:722][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
[2015.01.16-13.49.11:863][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
Info Localization Export Log:
[2015.01.16-13.49.12:128][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
Info Localization Export Log:
[2015.01.16-13.49.12:487][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/Shinje/AppData/Local/UnrealEngine/4.6/Binaries/Win64. Error: 0
[2015.01.16-13.49.12:699][ 0]LogInternationalizationExportCommandlet:Error: No source path specified.
[2015.01.16-13.49.12:700][ 0]LogInit:Display:
[2015.01.16-13.49.12:700][ 0]LogInit:Display: Warning/Error Summary
[2015.01.16-13.49.12:700][ 0]LogInit:Display: ---------------------
[2015.01.16-13.49.12:700][ 0]LogInit:Display: LogInternationalizationExportCommandlet:Error: No source path specified.
[2015.01.16-13.49.12:700][ 0]LogInit:Display: LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
[2015.01.16-13.49.12:700][ 0]LogInit:Display: LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
[2015.01.16-13.49.12:701][ 0]LogInit:Display: LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/Shinje/AppData/Local/UnrealEngine/4.6/Binaries/Win64. Error: 0
[2015.01.16-13.49.12:701][ 0]LogInit:Display:
[2015.01.16-13.49.12:701][ 0]LogInit:Display: Commandlet->Main return this error code: -1
[2015.01.16-13.49.12:701][ 0]LogInit:Display: With 1 error(s), 3 warning(s)
[2015.01.16-13.49.12:701][ 0]LogInit:Display:
Execution of commandlet took: 0.00 seconds
Error Failed to export localization!