Lit area above the landscape at night
Hi, it looks like a noobie problem, but i cant solve it. I have a lighting problem. All explanations are under images. Any ideas what is wrong here? Thanks in advance.
"day" direct light. Everything is ok
"night" direct light. Pawn's legs and all objects which are very close to landscape are lit.
asked Jan 11 '15 at 12:21 PM in Rendering
Imho it's better to not reverse your only direct light like this. To simulate night lighting, change its intensity/color/etc along with some global post process volume changes.
If you want to rotate this light over time, to simulate sun position change, you could for example have 2 direct lights, Sunlight and Moonlight. Then switch between them (maybe do some smooth fade out/in of intensity in blueprint) at the end of sunset (Sunlight fade off and deactivate, Moonlight activate and fade in) and at morning (analogical)
answered Jan 11 '15 at 02:11 PM
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