[4.6.1/4.7p2] Export Selected... crash

Hello,
I made a map on UE4 and now I want to export for make more advancing things with Autocad for import back to UE4. If I “Export All” the whole map turns in one peace but if I “Export Selected” it export piece by piece. The problem is every time I “export selected” the UE4 crashes. I already deleted lights, stairs and subtractive boxes, the rest of the map is only boxes but the problem still remains.
http://pastebin.com/MABH26KC
Thanks!

Hi Jakuya,

Thank you for your report, however I am not able to get the crash you’ve described.

I tried initially to create the crash with a single BSP box brush but didn’t, next I upped the box brush count to ~250 and was able to export all and export selected with no error. Mine are just simple boxes with scaled sides though. Nothing too complex. Any additional information to reproduce the crash would be greatly appreciated!

Are you able to reproduce the crash in a new project or is it just happening with this project?

Also, thank you for the call stack. Could you also include the log and DMP files in a zip from your “Saved” folder in your project that’s crashing?

Thank you!

Tim

Hey,
I already sent you PM on Forum with all the info.
Thanks!

Hi Jakuya,

Apologies for the delay as I was out sick most of last week.

I was able to get the same crash you experienced when exporting the BSP brushes to FBX.

I believe this is tied to the number of BSP brushes and complexity. I’ll have to try and narrow that part down a little more to get a clear repro without your map file.

However, I do have a couple of workarounds for you.

  1. Select all BSP Brushes and convert to static mesh > Export to FBX - This worked perfectly without a hitch and would generate the same result you would get with exporting all the BSPs together.

  2. select a few BSPs at a time and export selected. - While tedious this will garner the same result, but with multiple FBX files.

I hope this helps!

Tim